SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using UnityEngine;using UnityEngine.UI;
namespace ARLocation.UI{ public class OrientationInfo : MonoBehaviour { private GameObject redArrow; private GameObject trueNorthLabel; private GameObject magneticNorthLabel; private GameObject headingAccuracyLabel; private GameObject compassImage; private ARLocationProvider locationProvider; private GameObject mainCamera; private bool isMainCameraNull; private Text text; private Text text1; private Text text2; private RectTransform rectTransform; private RectTransform rectTransform1;
// Use this for initialization
void Start() { mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); isMainCameraNull = mainCamera == null;
locationProvider = ARLocationProvider.Instance;
redArrow = GameObject.Find(gameObject.name + "/Panel/CompassImage/RedArrow"); trueNorthLabel = GameObject.Find(gameObject.name + "/Panel/TrueNorthLabel"); magneticNorthLabel = GameObject.Find(gameObject.name + "/Panel/MagneticNorthLabel"); headingAccuracyLabel = GameObject.Find(gameObject.name + "Panel/HeadingAccuracyLabel"); compassImage = GameObject.Find(gameObject.name + "Panel/CompassImage");
text2 = headingAccuracyLabel.GetComponent<Text>(); text1 = magneticNorthLabel.GetComponent<Text>(); text = trueNorthLabel.GetComponent<Text>();
rectTransform1 = compassImage.GetComponent<RectTransform>(); rectTransform = redArrow.GetComponent<RectTransform>(); }
// Update is called once per frame
void Update() { if (isMainCameraNull) { return; }
var currentHeading = locationProvider.CurrentHeading.heading; var currentMagneticHeading = locationProvider.CurrentHeading.magneticHeading; var currentAccuracy = locationProvider.Provider.CurrentHeading.accuracy;
text.text = "TRUE NORTH: " + currentHeading; text1.text = "MAGNETIC NORTH: " + currentMagneticHeading; text2.text = "ACCURACY: " + currentAccuracy;
rectTransform.rotation = Quaternion.Euler(0, 0, (float)currentMagneticHeading); rectTransform1.rotation = Quaternion.Euler(0, 0, (float)currentHeading); } }}
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