SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System.Globalization;using UnityEngine;using UnityEngine.UI;// ReSharper disable UnusedMember.Local
namespace ARLocation.Utils{
public class DebugCanvas : MonoBehaviour {
GameObject latValueText; GameObject lngValueText; GameObject headingValueText; GameObject altitudeValueText; GameObject debugText;
float firstHeading;
// Use this for initialization
void Start() { latValueText = GameObject.Find("LatValue"); lngValueText = GameObject.Find("LngValue"); headingValueText = GameObject.Find("HeadingValue"); altitudeValueText = GameObject.Find("AltValue"); debugText = GameObject.Find("DebugText");
//locationProvider.onLocationUpdated((Location location, Location _, Vector3 __, float accuracy) =>
//{
// setLat(location.latitude, accuracy);
// setLng(location.longitude);
// setAltitude(location.altitude);
//});
//locationProvider.onCompassUpdated(setHeading);
}
void SetLat(double val) { latValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture); }
void SetLng(double val) { lngValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture); }
void SetHeading(double val) { headingValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture); }
void SetAltitude(double val) { altitudeValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture); }
public void SetDebugText(string val) { debugText.GetComponent<Text>().text = val; } }}
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