SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System.Collections;using UnityEngine;using UnityEngine.Serialization;
namespace ARLocation.Utils{
public class FadeOutTextMesh : MonoBehaviour {
[FormerlySerializedAs("duration")] public float Duration = 2.0f; private TextMesh textMesh;
// Use this for initialization
void Start() { textMesh = GetComponent<TextMesh>(); StartCoroutine("FadeOut"); }
IEnumerator FadeOut() { var t = Duration; var initialColor = textMesh.color; while (textMesh.color.a > 0.001f) { var color = textMesh.color; var target = new Color(color.r, color.g, color.b, 0); textMesh.color = Color.Lerp(initialColor, target, 1 - t / Duration); t -= Time.deltaTime; yield return null; } } }}
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