SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using UnityEngine;using System.Collections;
// Cartoon FX - (c) 2015 Jean Moreno
// Automatically destructs an object when it has stopped emitting particles and when they have all disappeared from the screen.
// Check is performed every 0.5 seconds to not query the particle system's state every frame.
// (only deactivates the object if the OnlyDeactivate flag is set, automatically used with CFX Spawn System)
[RequireComponent(typeof(ParticleSystem))]public class CFX_AutoDestructShuriken : MonoBehaviour{ // If true, deactivate the object instead of destroying it
public bool OnlyDeactivate; void OnEnable() { StartCoroutine("CheckIfAlive"); } IEnumerator CheckIfAlive () { ParticleSystem ps = this.GetComponent<ParticleSystem>(); while(true && ps != null) { yield return new WaitForSeconds(0.5f); if(!ps.IsAlive(true)) { if(OnlyDeactivate) { #if UNITY_3_5
this.gameObject.SetActiveRecursively(false); #else
this.gameObject.SetActive(false); #endif
} else GameObject.Destroy(this.gameObject); break; } } }}
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