SW 중심대학 OSS GIT 서버 박건태, 이승준, 고기완, 이준호 새로운 배포
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

484 lines
12 KiB

4 years ago
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 9
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 0}
  41. m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
  42. m_UseRadianceAmbientProbe: 0
  43. --- !u!157 &3
  44. LightmapSettings:
  45. m_ObjectHideFlags: 0
  46. serializedVersion: 11
  47. m_GIWorkflowMode: 1
  48. m_GISettings:
  49. serializedVersion: 2
  50. m_BounceScale: 1
  51. m_IndirectOutputScale: 1
  52. m_AlbedoBoost: 1
  53. m_EnvironmentLightingMode: 0
  54. m_EnableBakedLightmaps: 1
  55. m_EnableRealtimeLightmaps: 0
  56. m_LightmapEditorSettings:
  57. serializedVersion: 12
  58. m_Resolution: 2
  59. m_BakeResolution: 40
  60. m_AtlasSize: 1024
  61. m_AO: 0
  62. m_AOMaxDistance: 1
  63. m_CompAOExponent: 1
  64. m_CompAOExponentDirect: 0
  65. m_ExtractAmbientOcclusion: 0
  66. m_Padding: 2
  67. m_LightmapParameters: {fileID: 0}
  68. m_LightmapsBakeMode: 1
  69. m_TextureCompression: 1
  70. m_FinalGather: 0
  71. m_FinalGatherFiltering: 1
  72. m_FinalGatherRayCount: 256
  73. m_ReflectionCompression: 2
  74. m_MixedBakeMode: 2
  75. m_BakeBackend: 1
  76. m_PVRSampling: 1
  77. m_PVRDirectSampleCount: 32
  78. m_PVRSampleCount: 512
  79. m_PVRBounces: 2
  80. m_PVREnvironmentSampleCount: 256
  81. m_PVREnvironmentReferencePointCount: 2048
  82. m_PVRFilteringMode: 1
  83. m_PVRDenoiserTypeDirect: 1
  84. m_PVRDenoiserTypeIndirect: 1
  85. m_PVRDenoiserTypeAO: 1
  86. m_PVRFilterTypeDirect: 0
  87. m_PVRFilterTypeIndirect: 0
  88. m_PVRFilterTypeAO: 0
  89. m_PVREnvironmentMIS: 1
  90. m_PVRCulling: 1
  91. m_PVRFilteringGaussRadiusDirect: 1
  92. m_PVRFilteringGaussRadiusIndirect: 5
  93. m_PVRFilteringGaussRadiusAO: 2
  94. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  95. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  96. m_PVRFilteringAtrousPositionSigmaAO: 1
  97. m_ExportTrainingData: 0
  98. m_TrainingDataDestination: TrainingData
  99. m_LightProbeSampleCountMultiplier: 4
  100. m_LightingDataAsset: {fileID: 0}
  101. m_UseShadowmask: 1
  102. --- !u!196 &4
  103. NavMeshSettings:
  104. serializedVersion: 2
  105. m_ObjectHideFlags: 0
  106. m_BuildSettings:
  107. serializedVersion: 2
  108. agentTypeID: 0
  109. agentRadius: 0.5
  110. agentHeight: 2
  111. agentSlope: 45
  112. agentClimb: 0.4
  113. ledgeDropHeight: 0
  114. maxJumpAcrossDistance: 0
  115. minRegionArea: 2
  116. manualCellSize: 0
  117. cellSize: 0.16666667
  118. manualTileSize: 0
  119. tileSize: 256
  120. accuratePlacement: 0
  121. debug:
  122. m_Flags: 0
  123. m_NavMeshData: {fileID: 0}
  124. --- !u!1 &344258047
  125. GameObject:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. serializedVersion: 6
  131. m_Component:
  132. - component: {fileID: 344258051}
  133. - component: {fileID: 344258050}
  134. - component: {fileID: 344258049}
  135. - component: {fileID: 344258048}
  136. m_Layer: 0
  137. m_Name: Cube
  138. m_TagString: Untagged
  139. m_Icon: {fileID: 0}
  140. m_NavMeshLayer: 0
  141. m_StaticEditorFlags: 0
  142. m_IsActive: 1
  143. --- !u!65 &344258048
  144. BoxCollider:
  145. m_ObjectHideFlags: 0
  146. m_CorrespondingSourceObject: {fileID: 0}
  147. m_PrefabInstance: {fileID: 0}
  148. m_PrefabAsset: {fileID: 0}
  149. m_GameObject: {fileID: 344258047}
  150. m_Material: {fileID: 0}
  151. m_IsTrigger: 0
  152. m_Enabled: 1
  153. serializedVersion: 2
  154. m_Size: {x: 1, y: 1, z: 1}
  155. m_Center: {x: 0, y: 0, z: 0}
  156. --- !u!23 &344258049
  157. MeshRenderer:
  158. m_ObjectHideFlags: 0
  159. m_CorrespondingSourceObject: {fileID: 0}
  160. m_PrefabInstance: {fileID: 0}
  161. m_PrefabAsset: {fileID: 0}
  162. m_GameObject: {fileID: 344258047}
  163. m_Enabled: 1
  164. m_CastShadows: 1
  165. m_ReceiveShadows: 1
  166. m_DynamicOccludee: 1
  167. m_MotionVectors: 1
  168. m_LightProbeUsage: 1
  169. m_ReflectionProbeUsage: 1
  170. m_RayTracingMode: 2
  171. m_RenderingLayerMask: 1
  172. m_RendererPriority: 0
  173. m_Materials:
  174. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  175. m_StaticBatchInfo:
  176. firstSubMesh: 0
  177. subMeshCount: 0
  178. m_StaticBatchRoot: {fileID: 0}
  179. m_ProbeAnchor: {fileID: 0}
  180. m_LightProbeVolumeOverride: {fileID: 0}
  181. m_ScaleInLightmap: 1
  182. m_ReceiveGI: 1
  183. m_PreserveUVs: 0
  184. m_IgnoreNormalsForChartDetection: 0
  185. m_ImportantGI: 0
  186. m_StitchLightmapSeams: 1
  187. m_SelectedEditorRenderState: 3
  188. m_MinimumChartSize: 4
  189. m_AutoUVMaxDistance: 0.5
  190. m_AutoUVMaxAngle: 89
  191. m_LightmapParameters: {fileID: 0}
  192. m_SortingLayerID: 0
  193. m_SortingLayer: 0
  194. m_SortingOrder: 0
  195. --- !u!33 &344258050
  196. MeshFilter:
  197. m_ObjectHideFlags: 0
  198. m_CorrespondingSourceObject: {fileID: 0}
  199. m_PrefabInstance: {fileID: 0}
  200. m_PrefabAsset: {fileID: 0}
  201. m_GameObject: {fileID: 344258047}
  202. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  203. --- !u!4 &344258051
  204. Transform:
  205. m_ObjectHideFlags: 0
  206. m_CorrespondingSourceObject: {fileID: 0}
  207. m_PrefabInstance: {fileID: 0}
  208. m_PrefabAsset: {fileID: 0}
  209. m_GameObject: {fileID: 344258047}
  210. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  211. m_LocalPosition: {x: 0.38, y: -0.626, z: 1.152}
  212. m_LocalScale: {x: 8.776489, y: 1, z: 10.648008}
  213. m_Children: []
  214. m_Father: {fileID: 0}
  215. m_RootOrder: 2
  216. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  217. --- !u!1 &392889147
  218. GameObject:
  219. m_ObjectHideFlags: 0
  220. m_CorrespondingSourceObject: {fileID: 0}
  221. m_PrefabInstance: {fileID: 0}
  222. m_PrefabAsset: {fileID: 0}
  223. serializedVersion: 6
  224. m_Component:
  225. - component: {fileID: 392889151}
  226. - component: {fileID: 392889150}
  227. - component: {fileID: 392889149}
  228. - component: {fileID: 392889148}
  229. m_Layer: 0
  230. m_Name: Cube (1)
  231. m_TagString: Untagged
  232. m_Icon: {fileID: 0}
  233. m_NavMeshLayer: 0
  234. m_StaticEditorFlags: 0
  235. m_IsActive: 1
  236. --- !u!65 &392889148
  237. BoxCollider:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. m_GameObject: {fileID: 392889147}
  243. m_Material: {fileID: 0}
  244. m_IsTrigger: 0
  245. m_Enabled: 1
  246. serializedVersion: 2
  247. m_Size: {x: 1, y: 1, z: 1}
  248. m_Center: {x: 0, y: 0, z: 0}
  249. --- !u!23 &392889149
  250. MeshRenderer:
  251. m_ObjectHideFlags: 0
  252. m_CorrespondingSourceObject: {fileID: 0}
  253. m_PrefabInstance: {fileID: 0}
  254. m_PrefabAsset: {fileID: 0}
  255. m_GameObject: {fileID: 392889147}
  256. m_Enabled: 0
  257. m_CastShadows: 1
  258. m_ReceiveShadows: 1
  259. m_DynamicOccludee: 1
  260. m_MotionVectors: 1
  261. m_LightProbeUsage: 1
  262. m_ReflectionProbeUsage: 1
  263. m_RayTracingMode: 2
  264. m_RenderingLayerMask: 1
  265. m_RendererPriority: 0
  266. m_Materials:
  267. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  268. m_StaticBatchInfo:
  269. firstSubMesh: 0
  270. subMeshCount: 0
  271. m_StaticBatchRoot: {fileID: 0}
  272. m_ProbeAnchor: {fileID: 0}
  273. m_LightProbeVolumeOverride: {fileID: 0}
  274. m_ScaleInLightmap: 1
  275. m_ReceiveGI: 1
  276. m_PreserveUVs: 0
  277. m_IgnoreNormalsForChartDetection: 0
  278. m_ImportantGI: 0
  279. m_StitchLightmapSeams: 1
  280. m_SelectedEditorRenderState: 3
  281. m_MinimumChartSize: 4
  282. m_AutoUVMaxDistance: 0.5
  283. m_AutoUVMaxAngle: 89
  284. m_LightmapParameters: {fileID: 0}
  285. m_SortingLayerID: 0
  286. m_SortingLayer: 0
  287. m_SortingOrder: 0
  288. --- !u!33 &392889150
  289. MeshFilter:
  290. m_ObjectHideFlags: 0
  291. m_CorrespondingSourceObject: {fileID: 0}
  292. m_PrefabInstance: {fileID: 0}
  293. m_PrefabAsset: {fileID: 0}
  294. m_GameObject: {fileID: 392889147}
  295. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  296. --- !u!4 &392889151
  297. Transform:
  298. m_ObjectHideFlags: 0
  299. m_CorrespondingSourceObject: {fileID: 0}
  300. m_PrefabInstance: {fileID: 0}
  301. m_PrefabAsset: {fileID: 0}
  302. m_GameObject: {fileID: 392889147}
  303. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  304. m_LocalPosition: {x: -3.622, y: 0.46, z: 1.152}
  305. m_LocalScale: {x: 0.77233106, y: 1, z: 10.648008}
  306. m_Children: []
  307. m_Father: {fileID: 0}
  308. m_RootOrder: 3
  309. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  310. --- !u!1 &529307418
  311. GameObject:
  312. m_ObjectHideFlags: 0
  313. m_CorrespondingSourceObject: {fileID: 0}
  314. m_PrefabInstance: {fileID: 0}
  315. m_PrefabAsset: {fileID: 0}
  316. serializedVersion: 6
  317. m_Component:
  318. - component: {fileID: 529307420}
  319. - component: {fileID: 529307419}
  320. m_Layer: 0
  321. m_Name: Directional Light
  322. m_TagString: Untagged
  323. m_Icon: {fileID: 0}
  324. m_NavMeshLayer: 0
  325. m_StaticEditorFlags: 0
  326. m_IsActive: 1
  327. --- !u!108 &529307419
  328. Light:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. m_GameObject: {fileID: 529307418}
  334. m_Enabled: 1
  335. serializedVersion: 10
  336. m_Type: 1
  337. m_Shape: 0
  338. m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
  339. m_Intensity: 1
  340. m_Range: 10
  341. m_SpotAngle: 30
  342. m_InnerSpotAngle: 21.80208
  343. m_CookieSize: 10
  344. m_Shadows:
  345. m_Type: 2
  346. m_Resolution: -1
  347. m_CustomResolution: -1
  348. m_Strength: 1
  349. m_Bias: 0.05
  350. m_NormalBias: 0.4
  351. m_NearPlane: 0.2
  352. m_CullingMatrixOverride:
  353. e00: 1
  354. e01: 0
  355. e02: 0
  356. e03: 0
  357. e10: 0
  358. e11: 1
  359. e12: 0
  360. e13: 0
  361. e20: 0
  362. e21: 0
  363. e22: 1
  364. e23: 0
  365. e30: 0
  366. e31: 0
  367. e32: 0
  368. e33: 1
  369. m_UseCullingMatrixOverride: 0
  370. m_Cookie: {fileID: 0}
  371. m_DrawHalo: 0
  372. m_Flare: {fileID: 0}
  373. m_RenderMode: 0
  374. m_CullingMask:
  375. serializedVersion: 2
  376. m_Bits: 4294967295
  377. m_RenderingLayerMask: 1
  378. m_Lightmapping: 4
  379. m_LightShadowCasterMode: 0
  380. m_AreaSize: {x: 1, y: 1}
  381. m_BounceIntensity: 1
  382. m_ColorTemperature: 6570
  383. m_UseColorTemperature: 0
  384. m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
  385. m_UseBoundingSphereOverride: 0
  386. m_ShadowRadius: 0
  387. m_ShadowAngle: 0
  388. --- !u!4 &529307420
  389. Transform:
  390. m_ObjectHideFlags: 0
  391. m_CorrespondingSourceObject: {fileID: 0}
  392. m_PrefabInstance: {fileID: 0}
  393. m_PrefabAsset: {fileID: 0}
  394. m_GameObject: {fileID: 529307418}
  395. m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
  396. m_LocalPosition: {x: 0, y: 3, z: 0}
  397. m_LocalScale: {x: 1, y: 1, z: 1}
  398. m_Children: []
  399. m_Father: {fileID: 0}
  400. m_RootOrder: 1
  401. m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
  402. --- !u!1 &2121868469
  403. GameObject:
  404. m_ObjectHideFlags: 0
  405. m_CorrespondingSourceObject: {fileID: 0}
  406. m_PrefabInstance: {fileID: 0}
  407. m_PrefabAsset: {fileID: 0}
  408. serializedVersion: 6
  409. m_Component:
  410. - component: {fileID: 2121868472}
  411. - component: {fileID: 2121868471}
  412. - component: {fileID: 2121868470}
  413. m_Layer: 0
  414. m_Name: Main Camera
  415. m_TagString: MainCamera
  416. m_Icon: {fileID: 0}
  417. m_NavMeshLayer: 0
  418. m_StaticEditorFlags: 0
  419. m_IsActive: 1
  420. --- !u!81 &2121868470
  421. AudioListener:
  422. m_ObjectHideFlags: 0
  423. m_CorrespondingSourceObject: {fileID: 0}
  424. m_PrefabInstance: {fileID: 0}
  425. m_PrefabAsset: {fileID: 0}
  426. m_GameObject: {fileID: 2121868469}
  427. m_Enabled: 1
  428. --- !u!20 &2121868471
  429. Camera:
  430. m_ObjectHideFlags: 0
  431. m_CorrespondingSourceObject: {fileID: 0}
  432. m_PrefabInstance: {fileID: 0}
  433. m_PrefabAsset: {fileID: 0}
  434. m_GameObject: {fileID: 2121868469}
  435. m_Enabled: 1
  436. serializedVersion: 2
  437. m_ClearFlags: 1
  438. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  439. m_projectionMatrixMode: 1
  440. m_GateFitMode: 2
  441. m_FOVAxisMode: 0
  442. m_SensorSize: {x: 36, y: 24}
  443. m_LensShift: {x: 0, y: 0}
  444. m_FocalLength: 50
  445. m_NormalizedViewPortRect:
  446. serializedVersion: 2
  447. x: 0
  448. y: 0
  449. width: 1
  450. height: 1
  451. near clip plane: 0.3
  452. far clip plane: 1000
  453. field of view: 60
  454. orthographic: 0
  455. orthographic size: 5
  456. m_Depth: -1
  457. m_CullingMask:
  458. serializedVersion: 2
  459. m_Bits: 4294967295
  460. m_RenderingPath: -1
  461. m_TargetTexture: {fileID: 0}
  462. m_TargetDisplay: 0
  463. m_TargetEye: 3
  464. m_HDR: 1
  465. m_AllowMSAA: 1
  466. m_AllowDynamicResolution: 0
  467. m_ForceIntoRT: 0
  468. m_OcclusionCulling: 1
  469. m_StereoConvergence: 10
  470. m_StereoSeparation: 0.022
  471. --- !u!4 &2121868472
  472. Transform:
  473. m_ObjectHideFlags: 0
  474. m_CorrespondingSourceObject: {fileID: 0}
  475. m_PrefabInstance: {fileID: 0}
  476. m_PrefabAsset: {fileID: 0}
  477. m_GameObject: {fileID: 2121868469}
  478. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  479. m_LocalPosition: {x: 0, y: 1, z: -10}
  480. m_LocalScale: {x: 1, y: 1, z: 1}
  481. m_Children: []
  482. m_Father: {fileID: 0}
  483. m_RootOrder: 0
  484. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}