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using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using UnityEngine.XR.ARFoundation;
[RequireComponent(typeof(ARRaycastManager))]public class PlacementWithMultipleDraggingDroppingController : MonoBehaviour{ [SerializeField] private GameObject placedPrefab;
[SerializeField] private GameObject welcomePanel;
[SerializeField] private Button dismissButton;
[SerializeField] private Camera arCamera;
private PlacementObject[] placedObjects;
private Vector2 touchPosition = default;
private ARRaycastManager arRaycastManager;
private bool onTouchHold = false;
private static List<ARRaycastHit> hits = new List<ARRaycastHit>();
private PlacementObject lastSelectedObject;
[SerializeField] private Button redButton, greenButton, blueButton;
private GameObject PlacedPrefab { get { return placedPrefab; } set { placedPrefab = value; } }
void Awake() { arRaycastManager = GetComponent<ARRaycastManager>(); dismissButton.onClick.AddListener(Dismiss);
if (redButton != null && greenButton != null && blueButton != null) { redButton.onClick.AddListener(() => ChangePrefabSelection("ARRed")); greenButton.onClick.AddListener(() => ChangePrefabSelection("ARGreen")); blueButton.onClick.AddListener(() => ChangePrefabSelection("ARBlue")); } }
private void ChangePrefabSelection(string name) { GameObject loadedGameObject = Resources.Load<GameObject>($"Prefabs/{name}"); if (loadedGameObject != null) { PlacedPrefab = loadedGameObject; Debug.Log($"Game object with name {name} was loaded"); } else { Debug.Log($"Unable to find a game object with name {name}"); } }
private void Dismiss() => welcomePanel.SetActive(false);
void Update() { // do not capture events unless the welcome panel is hidden
if (welcomePanel.activeSelf) return;
if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0);
touchPosition = touch.position;
if (touch.phase == TouchPhase.Began) { Ray ray = arCamera.ScreenPointToRay(touch.position); RaycastHit hitObject; if (Physics.Raycast(ray, out hitObject)) { lastSelectedObject = hitObject.transform.GetComponent<PlacementObject>(); if (lastSelectedObject != null) { PlacementObject[] allOtherObjects = FindObjectsOfType<PlacementObject>(); foreach (PlacementObject placementObject in allOtherObjects) { placementObject.Selected = placementObject == lastSelectedObject; } } } }
if (touch.phase == TouchPhase.Ended) { lastSelectedObject.Selected = false; } }
if (arRaycastManager.Raycast(touchPosition, hits, UnityEngine.XR.ARSubsystems.TrackableType.PlaneWithinPolygon)) { Pose hitPose = hits[0].pose;
if (lastSelectedObject == null) { lastSelectedObject = Instantiate(placedPrefab, hitPose.position, hitPose.rotation).GetComponent<PlacementObject>(); } else { if (lastSelectedObject.Selected) { lastSelectedObject.transform.position = hitPose.position; lastSelectedObject.transform.rotation = hitPose.rotation; } } } }}
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