SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System.Collections;using System.Collections.Generic;using UnityEngine;using CodeMonkey.Utils;
public class WindowQuest_Pointer : MonoBehaviour{ private Vector3 targetPosition; public GameObject target_; private Transform pointerRecTransform; // Start is called before the first frame update
private void Awake() { targetPosition = target_.transform.position; pointerRecTransform = transform.Find("Pointer").GetComponent<Transform>(); }
// Update is called once per frame
void Update() { Vector3 toPosition = targetPosition; Vector3 fromPostion = Camera.main.transform.position; fromPostion.z = 0f; Vector3 dir = (toPosition - fromPostion).normalized; float angle= UtilsClass.GetAngleFromVector(dir); pointerRecTransform.localEulerAngles = new Vector3(0, 0, angle);
Vector3 targetPositionScreenPoint = Camera.main.WorldToScreenPoint(targetPosition); bool isOffScreen = targetPositionScreenPoint.x >= Screen.width || targetPositionScreenPoint.y <= 0 || targetPositionScreenPoint.y <= 0 || targetPositionScreenPoint.y >= Screen.height; Debug.Log(isOffScreen + " " + targetPositionScreenPoint); }}
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