SW 중심대학 OSS GIT 서버 박건태, 이승준, 고기완, 이준호 새로운 배포
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.XR.ARFoundation;
  5. using UnityEngine.XR;
  6. using UnityEngine.XR.ARSubsystems;
  7. using System;
  8. public class arTap : MonoBehaviour
  9. {
  10. public GameObject objectToPlace;
  11. public GameObject placementIndicator;
  12. private Camera myCamera;
  13. private ARSessionOrigin arOrigin;
  14. private ARRaycastManager raycastManager;
  15. private Pose placementPose;
  16. private bool placementPoseIsValid = false;
  17. void Start()
  18. {
  19. arOrigin = FindObjectOfType<ARSessionOrigin>();
  20. raycastManager = FindObjectOfType<ARRaycastManager>();
  21. }
  22. void Update()
  23. {
  24. UpdatePlacementPose();
  25. UpdatePlacementIndicator();
  26. Debug.Log(placementPoseIsValid);
  27. if (placementPoseIsValid && Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
  28. {
  29. PlaceObject();
  30. }
  31. }
  32. private void PlaceObject()
  33. {
  34. Instantiate(objectToPlace, placementPose.position, placementPose.rotation);
  35. }
  36. private void UpdatePlacementIndicator()
  37. {
  38. if (placementPoseIsValid)
  39. {
  40. placementIndicator.SetActive(true);
  41. placementIndicator.transform.SetPositionAndRotation(placementPose.position, placementPose.rotation);
  42. }
  43. else
  44. {
  45. placementIndicator.SetActive(false);
  46. }
  47. }
  48. private void UpdatePlacementPose()
  49. {
  50. var screenCenter = Camera.main.ViewportToScreenPoint(new Vector3(0.5f, 0.5f));
  51. var hits = new List<ARRaycastHit>();
  52. raycastManager.Raycast(screenCenter, hits, TrackableType.Planes);
  53. Debug.Log(hits);
  54. placementPoseIsValid = hits.Count > 0;
  55. if (placementPoseIsValid)
  56. {
  57. placementPose = hits[0].pose;
  58. var cameraForward = Camera.main.transform.forward;
  59. var cameraBearing = new Vector3(cameraForward.x, 0, cameraForward.z).normalized;
  60. placementPose.rotation = Quaternion.LookRotation(cameraBearing);
  61. }
  62. }
  63. }