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# ConditionalIgnore attribute
This attribute is an alternative to the standard `Ignore` attribute in [NUnit](http://www.nunit.org/). It allows for ignoring tests only under a specified condition. The condition evaluates during `OnLoad`, referenced by ID.
## Example
The following example shows a method to use the `ConditionalIgnore` attribute to ignore a test if the Unity Editor is running macOS:
```C#using UnityEditor;using NUnit.Framework;using UnityEngine.TestTools;
[InitializeOnLoad]public class OnLoad{ static OnLoad() { var editorIsOSX = false; #if UNITY_EDITOR_OSX editorIsOSX = true; #endif ConditionalIgnoreAttribute.AddConditionalIgnoreMapping("IgnoreInMacEditor", editorIsOSX); }}
public class MyTestClass{ [Test, ConditionalIgnore("IgnoreInMacEditor", "Ignored on Mac editor.")] public void TestNeverRunningInMacEditor() { Assert.Pass(); }}
```
> **Note**: You can only use `InitializeOnLoad` in **Edit Mode** tests.
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