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  1. # Vector3EqualityComparer
  2. Use this class to compare two [Vector3](https://docs.unity3d.com/ScriptReference/Vector3.html) objects for equality with `NUnit` constraints. Call `Vector3EqualityComparer.Instance` comparer to perform a comparison with the default calculation error value 0.0001f. To specify a different error value, use the [one argument constructor](#constructors) to instantiate a new comparer.
  3. ## Static properties
  4. | Syntax | Description |
  5. | ---------- | ------------------------------------------------------------ |
  6. | `Instance` | A comparer instance with the default calculation error value equal to 0.0001f. |
  7. ## Constructors
  8. | Syntax | Description |
  9. | --------------------------------------------- | ---------------------------------------------- |
  10. | `Vector3EqualityComparer(float allowedError)` | Creates an instance with a custom error value. |
  11. ## Public methods
  12. | Syntax | Description |
  13. | ----------------------------------------------- | ------------------------------------------------------------ |
  14. | `bool Equals(Vector3 expected, Vector3 actual)` | Compares the `actual` and `expected` `Vector3` objects for equality using [Utils.AreFloatsEqual](http://todo) to compare the `x`, `y`, and `z` attributes of `Vector3`. |
  15. ## Example
  16. ```c#
  17. [TestFixture]
  18. public class Vector3Test
  19. {
  20. [Test]
  21. public void VerifyThat_TwoVector3ObjectsAreEqual()
  22. {
  23. // Custom error 10e-6f
  24. var actual = new Vector3(10e-8f, 10e-8f, 10e-8f);
  25. var expected = new Vector3(0f, 0f, 0f);
  26. var comparer = new Vector3EqualityComparer(10e-6f);
  27. Assert.That(actual, Is.EqualTo(expected).Using(comparer));
  28. //Default error 0.0001f
  29. actual = new Vector3(0.01f, 0.01f, 0f);
  30. expected = new Vector3(0.01f, 0.01f, 0f);
  31. Assert.That(actual, Is.EqualTo(expected).Using(Vector3EqualityComparer.Instance));
  32. }
  33. }
  34. ```