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# Vector4EqualityComparer
Use this class to compare two [Vector4](https://docs.unity3d.com/ScriptReference/Vector4.html) objects for equality with [NUnit](http://www.nunit.org/) constraints. Call `Vector4EqualityComparer.Instance` to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the [one argument constructor](#constructor).
## Static Properties
| Syntax | Description || ---------------------------------- | ------------------------------------------------------------ || `Vector4EqualityComparer Instance` | A comparer instance with the default calculation error value set to 0.0001f. |
## Constructors
| Syntax | Description || --------------------------------------------- | ---------------------------------------------- || `Vector4EqualityComparer(float allowedError)` | Creates an instance with a custom error value. |
## Public methods
| Syntax | Description || ------------------------------------------------ | ------------------------------------------------------------ || `bool Equals(Vector4 expected, Vector4 actual);` | Compares the `actual` and `expected` `Vector4` objects for equality using [Utils.AreFloatsEqual](http://todo) to compare the `x`, `y`, `z`, and `w` attributes of `Vector4`. |
## Example
```c#[TestFixture]public class Vector4Test{ [Test] public void VerifyThat_TwoVector4ObjectsAreEqual() { // Custom error 10e-6f var actual = new Vector4(0, 0, 1e-6f, 1e-6f); var expected = new Vector4(1e-6f, 0f, 0f, 0f); var comparer = new Vector4EqualityComparer(10e-6f);
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
// Default error 0.0001f actual = new Vector4(0.01f, 0.01f, 0f, 0f); expected = new Vector4(0.01f, 0.01f, 0f, 0f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance)); }}```
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