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  1. # Vector4EqualityComparer
  2. Use this class to compare two [Vector4](https://docs.unity3d.com/ScriptReference/Vector4.html) objects for equality with [NUnit](http://www.nunit.org/) constraints. Call `Vector4EqualityComparer.Instance` to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the [one argument constructor](#constructor).
  3. ## Static Properties
  4. | Syntax | Description |
  5. | ---------------------------------- | ------------------------------------------------------------ |
  6. | `Vector4EqualityComparer Instance` | A comparer instance with the default calculation error value set to 0.0001f. |
  7. ## Constructors
  8. | Syntax | Description |
  9. | --------------------------------------------- | ---------------------------------------------- |
  10. | `Vector4EqualityComparer(float allowedError)` | Creates an instance with a custom error value. |
  11. ## Public methods
  12. | Syntax | Description |
  13. | ------------------------------------------------ | ------------------------------------------------------------ |
  14. | `bool Equals(Vector4 expected, Vector4 actual);` | Compares the `actual` and `expected` `Vector4` objects for equality using [Utils.AreFloatsEqual](http://todo) to compare the `x`, `y`, `z`, and `w` attributes of `Vector4`. |
  15. ## Example
  16. ```c#
  17. [TestFixture]
  18. public class Vector4Test
  19. {
  20. [Test]
  21. public void VerifyThat_TwoVector4ObjectsAreEqual()
  22. {
  23. // Custom error 10e-6f
  24. var actual = new Vector4(0, 0, 1e-6f, 1e-6f);
  25. var expected = new Vector4(1e-6f, 0f, 0f, 0f);
  26. var comparer = new Vector4EqualityComparer(10e-6f);
  27. Assert.That(actual, Is.EqualTo(expected).Using(comparer));
  28. // Default error 0.0001f
  29. actual = new Vector4(0.01f, 0.01f, 0f, 0f);
  30. expected = new Vector4(0.01f, 0.01f, 0f, 0f);
  31. Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance));
  32. }
  33. }
  34. ```