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# ITestRunSettings
`ITestRunSettings` lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward.`ITestRunSettings` implements [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable), and runs after building the Player with tests.
## Public methods
| Syntax | Description || ---------------- | ------------------------------------------------------------ || `void Apply()` | A method called before building the Player. || `void Dispose()` | A method called after building the Player or if the build failed. |
## Example
The following example sets the iOS SDK version to be the simulator SDK and resets it to the original value after the run.``` C#public class MyTestSettings : ITestRunSettings{ private iOSSdkVersion originalSdkVersion; public void Apply() { originalSdkVersion = PlayerSettings.iOS.sdkVersion; PlayerSettings.iOS.sdkVersion = iOSSdkVersion.SimulatorSDK; }
public void Dispose() { PlayerSettings.iOS.sdkVersion = originalSdkVersion; }}```
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