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# RecompileScripts
`RecompileScripts` is an [IEditModeTestYieldInstruction](./reference-custom-yield-instructions.md) that you can yield in Edit Mode tests. It lets you trigger a recompilation of scripts in the Unity Editor.
## Constructors
| Syntax | Description || ------------------------------------------------------------ | ------------------------------------------------------------ || `RecompileScripts(bool expectScriptCompilation = true, bool expectScriptCompilationSuccess = true)` | Creates a new instance of the `RecompileScripts` yield instruction. The parameter `expectScriptCompilation` indicates if you expect a script compilation to start (defaults to true). If a script compilation does not start and `expectScriptCompilation` is `true`, then it throws an exception. |
## Example
``` C@[UnitySetUp]public IEnumerator SetUp(){ using (var file = File.CreateText("Assets/temp/myScript.cs")) { file.Write("public class ATempClass { }"); } AssetDatabase.Refresh(); yield return new RecompileScripts();}```
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