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# MonoBehaviour tests
`MonoBehaviourTest` is a [coroutine](https://docs.unity3d.com/ScriptReference/Coroutine.html) and a helper for writing [MonoBehaviour](https://docs.unity3d.com/ScriptReference/MonoBehaviour.html) tests.
Yield a `MonoBehaviourTest` when using the `UnityTest` attribute to instantiate the `MonoBehaviour` you wish to test and wait for it to finish running. Implement the `IMonoBehaviourTest` interface on the `MonoBehaviour` to state when the test completes.
## Example
```c#[UnityTest]public IEnumerator MonoBehaviourTest_Works(){ yield return new MonoBehaviourTest<MyMonoBehaviourTest>();}
public class MyMonoBehaviourTest : MonoBehaviour, IMonoBehaviourTest{ private int frameCount; public bool IsTestFinished { get { return frameCount > 10; } }
void Update() { frameCount++; }}```
## MonoBehaviourTest<T>
This is a wrapper that allows running tests on `MonoBehaviour` scripts. Inherits from [CustomYieldInstruction](https://docs.unity3d.com/ScriptReference/CustomYieldInstruction.html).
### Properties
| Syntax | Description || ----------------------- | ------------------------------------------------------------ || `T component` | A `MonoBehaviour` component created for the test and attached to the test’s [GameObject](https://docs.unity3d.com/ScriptReference/GameObject.html). || `GameObject gameObject` | A `GameObject` created as a container for the test component. || `bool keepWaiting` | (Inherited) Returns `true` if the test is not finished yet, which keeps the coroutine suspended. |
## IMonoBehaviourTest
An interface implemented by a `MonoBehaviour` test.
### Properties
| Syntax | Description || --------------------- | ----------------------------------------------- || `bool IsTestFinished` | Indicates when the test is considered finished. |
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