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using System;using System.Text.RegularExpressions;
namespace UnityEngine.TestTools.Logging{ [Serializable] internal class LogMatch { [SerializeField] private bool m_UseRegex; [SerializeField] private string m_Message; [SerializeField] private string m_MessageRegex; [SerializeField] private string m_LogType;
public string Message { get { return m_Message; } set { m_Message = value; m_UseRegex = false; } }
public Regex MessageRegex { get { if (!m_UseRegex) { return null; }
return new Regex(m_MessageRegex); } set { if (value != null) { m_MessageRegex = value.ToString(); m_UseRegex = true; } else { m_MessageRegex = null; m_UseRegex = false; } } }
public LogType? LogType { get { if (!string.IsNullOrEmpty(m_LogType)) { return Enum.Parse(typeof(LogType), m_LogType) as LogType ? ; }
return null; } set { if (value != null) { m_LogType = value.Value.ToString(); } else { m_LogType = null; } } }
public bool Matches(LogEvent log) { if (LogType != null && LogType != log.LogType) { return false; }
if (m_UseRegex) { return MessageRegex.IsMatch(log.Message); } else { return Message.Equals(log.Message); } }
public override string ToString() { if (m_UseRegex) return string.Format("[{0}] Regex: {1}", LogType, MessageRegex); else return string.Format("[{0}] {1}", LogType, Message); } }}
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