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  1. # Changelog
  2. All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
  3. ## [1.2.10] - 2019-12-08
  4. ### Fixed
  5. - Fixed issue where object selectors on tracks did not show bound objects. (1202853)
  6. - Fixing inspector blend graph display for animation clips. (1201474)
  7. - Fixed Timeline Window lock state when restarting Unity and no timeline are selected. ([1201405](https://issuetracker.unity3d.com/product/unity/issues/guid/1201405/))
  8. ## [1.2.9] - 2019-12-06
  9. ### Fixed
  10. - Added missing high-resolution icons for Personal Skin.
  11. ## [1.2.8] - 2019-11-21
  12. ### Fixed
  13. - Fixed issue where recording couldn't be turned on for override tracks. (1199389)
  14. - Fixed overlay bug when panning. (1198348)
  15. - Fixed Foot IK being applied in Editor when option is disabled. ([1197426](https://issuetracker.unity3d.com/product/unity/issues/guid/1197426/))
  16. - Fixed issue where the Animation Track's inline curves were not properly aligned when panning the timeline. (1198364)
  17. ## [1.2.7] - 2019-11-15
  18. ### Fixed
  19. - Fixed inline curves to display PlayableBehaviour array properties. (1178251)
  20. - Fixed clip selection from playhead. (1187495)
  21. - Fixed recorded clips dirtying the scene on copy/paste. (1181492)
  22. ## [1.2.6] - 2019-10-25
  23. ### Added
  24. - Added Timeline manual.
  25. ## [1.2.5] - 2019-10-16
  26. ### Changed
  27. - Added tooltips that were missing for Timeline selector and settings buttons. ([1152790](https://issuetracker.unity3d.com/product/unity/issues/guid/1152790/))
  28. - Removed Undo menu entry that was added when clicking on the Inline curves button. ([1187402](https://issuetracker.unity3d.com/product/unity/issues/guid/1187402/))
  29. ### Fixed
  30. - Fixed issue where recording couldn't be turned off when an object is deactivated. (1187174)
  31. - Timelines listed in the Timeline selector will now be sorted alphabetically. (1190514)
  32. - Fixed Insert Frames options from Trackhead context menu not applying to markers. (1187895)
  33. - Fixed incorrect display when a large number of nested group tracks was added to a Timeline. (1157367)
  34. ## [1.2.4] - 2019-10-03
  35. ### Changed
  36. - Properties in the Inline Curve editor will now be listed in the same order as the Animation window. (1184058)
  37. - Updated the appearance of the Timeline window to conform to the [editor's UX redesign](https://blogs.unity3d.com/2019/08/29/evolving-the-unity-editor-ux/)
  38. - Improved the appearance of clip blends.
  39. ### Fixed
  40. - Adding a PlayableDirector with no Playable Asset will no longer trigger a repaint of the Timeline Window on each frame. ([1172707](https://issuetracker.unity3d.com/product/unity/issues/guid/1172707/))
  41. - Fixed issue where a clip's blend selection border was not drawn correctly when there was a previous clip. (1178173)
  42. - Fixed issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop. ([1173281](https://issuetracker.unity3d.com/product/unity/issues/guid/1173281/))
  43. - Fixed issue where double-clicking on a Timeline Asset would not open it in the Timeline window. ([1182159](https://issuetracker.unity3d.com/product/unity/issues/guid/1182159))
  44. - Fixed issue where the paste shortcut would not work when copying and pasting between two different timelines. (1184967)
  45. - Fixed audio stutter when going into playmode. ([1167289](https://issuetracker.unity3d.com/product/unity/issues/guid/1167289/))
  46. - Fixed PreviousFrame and NextFrame controls in subtimelines with large offsets. (1175320)
  47. - Fixed issue where exceptions were thrown when resetting a Signal Receiver component. ([1158227](https://issuetracker.unity3d.com/product/unity/issues/guid/1158227/))
  48. - Increased font size of clip labels (1179642)
  49. ## [1.2.3] - 2019-10-03
  50. ### Fixed
  51. - Removed unnecessary directories from the package.
  52. ## [1.2.2] - 2019-08-20
  53. ### Fixed
  54. - Fixed issue where fields for custom clips were not responding to Add Key commands. (1174416)
  55. - Fixed issue where a different track's bound GameObject is highlighted when clicking a track's bound GameObject box. (1141836)
  56. - Fixed issue where a clip locks to the playhead's position when moving it. (1157280)
  57. ## [1.2.1] - 2019-08-01
  58. ### Fixed
  59. - Fixed appearance of a selected clip's border.
  60. - Fixed non-transform properties from AnimationClips not being correctly put into preview mode when the avatar root does not contain the animator component. ([1162334](https://issuetracker.unity3d.com/product/unity/issues/guid/1162334/))
  61. - Fixed an issue where the context menu for inline curves keys would not open on MacOS. ([1158584](https://issuetracker.unity3d.com/product/unity/issues/guid/1158584/))
  62. - Fixed recording state being incorrect after toggling preview mode (1146551)
  63. - Fixed copying clips without ExposedReferences causing the scene to dirty (1144469)
  64. ## [1.2.0] - 2019-07-16
  65. *Compatible with Unity 2019.3*
  66. ### Added
  67. - Added ILayerable interface. Implementing this interface on a custom track will enable support for multiple layers, similar to the AnimationTracks override tracks.
  68. - Added "Pan" autoscrolling option in the Timeline window.
  69. - Enabled rectangle tool for inline curves.
  70. ### Changed
  71. - Scrolling horizontally with the mouse wheel or trackpad now pans the timeline view horizontally, instead of zooming.
  72. - Scrolling vertically with the mouse wheel or trackpad on the track headers or on the vertical scroll bar now pans the timeline view vertically, instead of zooming.
  73. ### Fixed
  74. - Fixed an issue causing info text to overlap when displaying multiple lines (1150863).
  75. - Fixed duration mode not reverting from "Fixed Length" to "Based On Clips" properly. (1154034)
  76. - Fixed playrange markers being drawn over horizontal scrollbar (1156023)
  77. - Fixed an issue where a hotkey does not autofit all when Marker is present (1158704)
  78. - Fixed an issue where an exception was thrown when overwriting a Signal Asset through the Signal Emitter inspector. (1152202)
  79. - Fixed Control Tracks not updating instances when source prefab change. (case 1158592)
  80. - An exception will be thrown when calling TrackAsset.CreateMarker() with a marker that implements INotification if the track does not support notifications. (1150248)
  81. - Fixed preview mode being reenabled when warnings change on tracks. (case 1151381)
  82. - Fixed minimum clip duration to be frame aligned. (case 1156602)
  83. - Fixed playhead being moved when applying undo while recording.(case 1154802)
  84. - Fixed warnings about localEulerAnglesRaw when using RectTransform. (case 1151100)
  85. - Fixed precision error on the duration of infinite tracks. (case 1156723)
  86. - Fixed issue where two GatherProperties call were made when switching between two PlayableDirectors. (1159036)
  87. - Fixed issue where inspectors for clips, tracks and markers would get incorrectly displayed when no Timeline Window is opened. (1158242, 1158283)
  88. - Fixed issue with clip connectors that were incorrectly drawn when the timeline was panned or zoomed. (1141960)
  89. - Fixed issue where evaluating a Playable Graph inside a Notification Receiver would cause an infinite recursion. ([1149930](https://issuetracker.unity3d.com/product/unity/issues/guid/1149930/))
  90. - Fixed Trim and Move operations to ensure playable duration is updated upon completion. ([1151894](https://issuetracker.unity3d.com/product/unity/issues/guid/1151894/))
  91. - Fixed options menu icon that was blurry on high-dpi screens. (1154623)
  92. - Track binding field is now larger. (1153446)
  93. - Fixed issue where an empty Timeline window would create new objects on each repaint. (1142894)
  94. - Fixed an issue causing info text to overlap when displaying multiple lines (when trimming + time scaling, for example). (1150863)
  95. - Fixed duration mode not reverting from "Fixed Length" to "Based On Clips" properly. ([1154034](https://issuetracker.unity3d.com/product/unity/issues/guid/1154034/))
  96. - Prevented the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened. (1147247)
  97. - Fixed issue where an exception was thrown when clicking on a SignalEmitter with the Timeline window in asset mode. (1146261)
  98. - A timeline will now be played correctly when building a player with Mono and Managed Stripping Level set higher than Low. ([1133182](https://issuetracker.unity3d.com/product/unity/issues/guid/1133182/))
  99. - The Signal Asset creation dialog will no longer throw exceptions when canceled on macOS. ([1141959](https://issuetracker.unity3d.com/product/unity/issues/guid/1141959/))
  100. - Fixed issue where the Emit Signal property on a Signal Emitter would not get saved correctly. ([1148709](https://issuetracker.unity3d.com/product/unity/issues/guid/1148709/))
  101. - Fixed issue where a Signal Emitter placed at the start of a timeline would be fired twice. ([1149653](https://issuetracker.unity3d.com/product/unity/issues/guid/1149653/))
  102. - Fixed record button state not updating when offset modes are changed. ([1142747](https://issuetracker.unity3d.com/product/unity/issues/guid/1142747/))
  103. - Cleared invalid assets from the Timeline Clipboard when going into or out of PlayMode. (1144473)
  104. - Copying a Control Clip during play mode no longer throws exceptions. (1141581)
  105. - Going to Play Mode while inspecting a Track Asset will no longer throw exceptions. (1141958)
  106. - Resizing Timeline's window no longer affects the zoom value. ([1147150](https://issuetracker.unity3d.com/product/unity/issues/guid/1147150/))
  107. - Snap relaxing now responds to Command on Mac, instead of Control. (1149144)
  108. - Clips will no longer randomly disappear when showing or hiding inline curves. (1141661)
  109. - The global/local time referential button will no longer be shown for a top-level timeline. (1080872)
  110. - Playhead will not be drawn above the bottom scrollbar anymore. (1134016)
  111. - Fixed moving a marker on an Infinite Track will keep the track in infinite mode (1141190)
  112. - Fixed zooming in/out will keep the padding at the beginning of the timeline (1030689)
  113. - Fixed marker UI is the same color and size on infinite track (1139370)
  114. - Fixed Disable the possibility to add Markers to tracks of a Timeline that is ReadOnly (1134463)
  115. - Fixed wrong context menu being shown when right-clicking a marker (1133592)
  116. - Fixed creation of override track to work with multiselection (1133592)
  117. ## [1.1.0] - 2019-02-14
  118. *Compatible with Unity 2019.2*
  119. ### Added
  120. - ClipEditor, TrackEditor and MarkerEditor classes users can derive from to control visual appearance of custom timeline clips, tracks and markers using the CustomTimelineEditor attribute.
  121. - ClipEditor.GetSubTimelines to allow user created clips that support sub-timelines in editor
  122. - TimelineEditor.selectedClip and TimelineEditor.selectedClips to set and retrieve the currently selected timeline clips
  123. - IPropertyCollector.AddFromName override that takes a component.
  124. - Warning icons to SignalEmitters when they do not reference an asset
  125. - Ability to mute/unmute a Group Track.
  126. - Mute/Unmute only selected track command added for tracks with multiple layers.
  127. - Animate-able Properties on Tracks and Clips can now be edited through inline curves.
  128. - Added loop override on AnimationTrack clips (1140766)
  129. - ReadOnly/Source Control Lock support for Timeline Scene
  130. ### Changed
  131. - Control Track display to show a particle system icon when particle systems are being controlled
  132. - Animate-able Properties for clips are no longer edited using by "recording"; they are edited through the inline curves just like tracks.
  133. - AudioTrack properties can now be animated through inline curves.
  134. - Changed Marker show/hide to be undoable. Hide will also unselect markers. (1124661)
  135. - Changed SignalReceivers show their enabled state in the inspector. (1131163)
  136. - Changed Track Context Menu to show "Add Signal Emitter" at the top of the list of Marker commands. (1131166)
  137. - Moved "Add Signal Emitter" and "Add Signal Emitter From Asset" commands out of their sub-menu. (1131166)
  138. ### Fixed
  139. - Fixed markers being drawn outside their pane. (1124381)
  140. - Fixed non-public tracks not being recognized by the Timeline Editor. (1122803)
  141. - Fixed keyboard shortcuts for _Frame All_ (default: A) and _Frame Selected_ (default: F) to also apply horizontally ([1126623](https://issuetracker.unity3d.com/product/unity/issues/guid/1126623/))
  142. - Fixed recording getting disabled when selecting a different GameObject while the Timeline Window is not locked. (1123119)
  143. - Fixed time sync between Animation and Timeline windows when clips have non-default timescale or clip-in values. ([930909](https://issuetracker.unity3d.com/product/unity/issues/guid/930909/))
  144. - Fixed animation window link not releasing when deleting the timeline asset. (1127425)
  145. - Fixed an exception being raised when selecting both a Track marker and a Timeline marker at the same time. ([1113006](https://issuetracker.unity3d.com/product/unity/issues/guid/1113006/))
  146. - Fixed the header marker area will so it no longer opens its context menu if it's hidden. (1124351)
  147. - Fixed Signal emitters to show the Signals list when created on override tracks. (1102913)
  148. - Fixed a crash on IL2CPP platforms when the VideoPlayer component is not used. (1129572)
  149. - Fixed Timeline Duration changes in editor not being undoable. (1109279)
  150. - Fixed _Match Offsets_ commands causing improper animation defaults to be applied. (911678)
  151. - Fixed Timeline Inspectors leaving _EditorGUI.showMixedValue_ in the wrong state. ([1123895](https://issuetracker.unity3d.com/product/unity/issues/guid/1123895/))
  152. - Fixed issue where performing undo after moving items on multiple tracks would not undo some items. (1131071)
  153. - Fixed cog icon in the Signal Receiver inspector being blurry. (1130320)
  154. - Fixed Timeline marker track hamburger icon not being centered vertically. (1131112)
  155. - Fixed detection of signal receivers when track is in a group. (1131811)
  156. - Fixed exception being thrown when deleting Signal entries. (1131065)
  157. - Fixed Markers blocking against Clips when moving both Clips and Markers in Ripple mode. (1102594)
  158. - Fixed NullReferenceException being thrown when muting an empty marker track. (1131106)
  159. - Fixed SignalEmitter Inspector losing the Receiver UI when it is locked and another object is selected. (1116041)
  160. - Fixed Marker and Clip appearing to be allowed to move to another track in Ripple mode. (1131123)
  161. - Fixed issue where the Signal Emitter inspector did not show the Signal Receiver UI when placed on the timeline marker track. (1131811)
  162. - Fixed Replace mode not drawing clips when moved together with a Marker. (1132605)
  163. - Fixed inline curves to retain their state when performing undo/redo or keying from the inspector. ([1125443](https://issuetracker.unity3d.com/product/unity/issues/guid/1125443))
  164. - Fixed an issue preventing Timeline from entering preview mode when an Audio Track is present an a full assembly reload is performed. (1132243)
  165. - Fixed an issue where the Marker context menu would show a superfluous line at the bottom. (1132662)
  166. - Fixed an issue preventing Timeline asset to be removed from a locked Timeline Window when a new scene is loaded. (1135073)
  167. - Fixed EaseIn/Out shortcut for clips
  168. ## [1.0.0] - 2019-01-28
  169. *Compatible with Unity 2019.1*
  170. ### Added
  171. - This is the first release of Timeline, as a Package
  172. - Added API calls to access all AnimationClips used by Timeline.
  173. - Added support in the runtime API to Animate Properties used by template-style PlayableBehaviours used as Mixers.
  174. - Added Markers. Markers are abstract types that represent a single point in time.
  175. - Added Signal Emitters and Signal Assets. Signal Emitters are markers that send a notification, indicated by a SignalAsset, to a GameObject indicating an event has occurred during playback of the Timeline.
  176. - Added Signal Receiver Components. Signal Receivers are MonoBehaviour that listen for Signals from Timeline and respond by invoking UnityEvents.
  177. - Added Signal Tracks. Signal Tracks are Timeline Tracks that are used only for Signal Emitters.
  178. ### Fixed
  179. - Signal Receiver will no longer throw exceptions when its inspector is locked ([1114526](https://issuetracker.unity3d.com/product/unity/issues/guid/1114526/))
  180. - Context menu operations will now be applied on all selected tracks (1089820)
  181. - Clip edit mode clutch keys will not get stuck when holding multiple keys at the same time (1097216)
  182. - Marker inspector will be disabled when the marker is collapsed (1102860)
  183. - Clip inspector will no longer throw exceptions when changing values when the inspector is locked (1115984)
  184. - Fixed appearance of muted tracks (1018643)
  185. - Fixed multiple issues where clips and markers were selectable when located under the time ruler and the marker header track ([1117925](https://issuetracker.unity3d.com/product/unity/issues/guid/1117925/), 1102598)
  186. - A marker aligned with the edge of a clip is now easier to select (1102591)
  187. - Changed behaviour of the Timeline Window to apply modifications immediately during Playmode ([922846](https://issuetracker.unity3d.com/product/unity/issues/guid/922846/), 1111908)
  188. - PlayableDirector.played event is now called after entering or exiting Playmode ([1088918](https://issuetracker.unity3d.com/product/unity/issues/guid/1088918/))
  189. - Undoing a paste track operation in a group will no longer corrupt the timeline (1116052)
  190. - The correct context menu will now be displayed on the marker header track (1120857)
  191. - Fixed an issue where a circular reference warning appeared in the Control Clip inspector even if there was no circular reference (1116520)
  192. - Fixed preview mode when animation clips with root curves are used (case 1116297, case 1116007)
  193. - Added option to disable foot IK on animation playable assets (case 1115652)
  194. - Fixed unevaluated animation tracks causing default pose (case 1109118)
  195. - Fixed drawing of Group Tracks when header is off-screen (case 876340)
  196. - Fixed drag and drop of objects inside a group being inserted outside (case 1011381, case 1014774)