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# Changelog
All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
## [1.2.10] - 2019-12-08
### Fixed
- Fixed issue where object selectors on tracks did not show bound objects. (1202853)- Fixing inspector blend graph display for animation clips. (1201474)- Fixed Timeline Window lock state when restarting Unity and no timeline are selected. ([1201405](https://issuetracker.unity3d.com/product/unity/issues/guid/1201405/))
## [1.2.9] - 2019-12-06
### Fixed
- Added missing high-resolution icons for Personal Skin.
## [1.2.8] - 2019-11-21
### Fixed
- Fixed issue where recording couldn't be turned on for override tracks. (1199389)- Fixed overlay bug when panning. (1198348)- Fixed Foot IK being applied in Editor when option is disabled. ([1197426](https://issuetracker.unity3d.com/product/unity/issues/guid/1197426/))- Fixed issue where the Animation Track's inline curves were not properly aligned when panning the timeline. (1198364)
## [1.2.7] - 2019-11-15
### Fixed
- Fixed inline curves to display PlayableBehaviour array properties. (1178251)- Fixed clip selection from playhead. (1187495)- Fixed recorded clips dirtying the scene on copy/paste. (1181492)
## [1.2.6] - 2019-10-25
### Added
- Added Timeline manual.
## [1.2.5] - 2019-10-16
### Changed
- Added tooltips that were missing for Timeline selector and settings buttons. ([1152790](https://issuetracker.unity3d.com/product/unity/issues/guid/1152790/))- Removed Undo menu entry that was added when clicking on the Inline curves button. ([1187402](https://issuetracker.unity3d.com/product/unity/issues/guid/1187402/))
### Fixed
- Fixed issue where recording couldn't be turned off when an object is deactivated. (1187174)- Timelines listed in the Timeline selector will now be sorted alphabetically. (1190514)- Fixed Insert Frames options from Trackhead context menu not applying to markers. (1187895)- Fixed incorrect display when a large number of nested group tracks was added to a Timeline. (1157367)
## [1.2.4] - 2019-10-03
### Changed
- Properties in the Inline Curve editor will now be listed in the same order as the Animation window. (1184058)- Updated the appearance of the Timeline window to conform to the [editor's UX redesign](https://blogs.unity3d.com/2019/08/29/evolving-the-unity-editor-ux/)- Improved the appearance of clip blends.
### Fixed
- Adding a PlayableDirector with no Playable Asset will no longer trigger a repaint of the Timeline Window on each frame. ([1172707](https://issuetracker.unity3d.com/product/unity/issues/guid/1172707/))- Fixed issue where a clip's blend selection border was not drawn correctly when there was a previous clip. (1178173)- Fixed issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop. ([1173281](https://issuetracker.unity3d.com/product/unity/issues/guid/1173281/))- Fixed issue where double-clicking on a Timeline Asset would not open it in the Timeline window. ([1182159](https://issuetracker.unity3d.com/product/unity/issues/guid/1182159))- Fixed issue where the paste shortcut would not work when copying and pasting between two different timelines. (1184967)- Fixed audio stutter when going into playmode. ([1167289](https://issuetracker.unity3d.com/product/unity/issues/guid/1167289/))- Fixed PreviousFrame and NextFrame controls in subtimelines with large offsets. (1175320)- Fixed issue where exceptions were thrown when resetting a Signal Receiver component. ([1158227](https://issuetracker.unity3d.com/product/unity/issues/guid/1158227/))- Increased font size of clip labels (1179642)
## [1.2.3] - 2019-10-03
### Fixed
- Removed unnecessary directories from the package.
## [1.2.2] - 2019-08-20
### Fixed
- Fixed issue where fields for custom clips were not responding to Add Key commands. (1174416)- Fixed issue where a different track's bound GameObject is highlighted when clicking a track's bound GameObject box. (1141836)- Fixed issue where a clip locks to the playhead's position when moving it. (1157280)
## [1.2.1] - 2019-08-01
### Fixed
- Fixed appearance of a selected clip's border.- Fixed non-transform properties from AnimationClips not being correctly put into preview mode when the avatar root does not contain the animator component. ([1162334](https://issuetracker.unity3d.com/product/unity/issues/guid/1162334/))- Fixed an issue where the context menu for inline curves keys would not open on MacOS. ([1158584](https://issuetracker.unity3d.com/product/unity/issues/guid/1158584/))- Fixed recording state being incorrect after toggling preview mode (1146551)- Fixed copying clips without ExposedReferences causing the scene to dirty (1144469)
## [1.2.0] - 2019-07-16
*Compatible with Unity 2019.3*
### Added
- Added ILayerable interface. Implementing this interface on a custom track will enable support for multiple layers, similar to the AnimationTracks override tracks.- Added "Pan" autoscrolling option in the Timeline window.- Enabled rectangle tool for inline curves.
### Changed
- Scrolling horizontally with the mouse wheel or trackpad now pans the timeline view horizontally, instead of zooming.- Scrolling vertically with the mouse wheel or trackpad on the track headers or on the vertical scroll bar now pans the timeline view vertically, instead of zooming.
### Fixed
- Fixed an issue causing info text to overlap when displaying multiple lines (1150863).- Fixed duration mode not reverting from "Fixed Length" to "Based On Clips" properly. (1154034)- Fixed playrange markers being drawn over horizontal scrollbar (1156023)- Fixed an issue where a hotkey does not autofit all when Marker is present (1158704)- Fixed an issue where an exception was thrown when overwriting a Signal Asset through the Signal Emitter inspector. (1152202)- Fixed Control Tracks not updating instances when source prefab change. (case 1158592)- An exception will be thrown when calling TrackAsset.CreateMarker() with a marker that implements INotification if the track does not support notifications. (1150248)- Fixed preview mode being reenabled when warnings change on tracks. (case 1151381)- Fixed minimum clip duration to be frame aligned. (case 1156602)- Fixed playhead being moved when applying undo while recording.(case 1154802)- Fixed warnings about localEulerAnglesRaw when using RectTransform. (case 1151100)- Fixed precision error on the duration of infinite tracks. (case 1156723)- Fixed issue where two GatherProperties call were made when switching between two PlayableDirectors. (1159036)- Fixed issue where inspectors for clips, tracks and markers would get incorrectly displayed when no Timeline Window is opened. (1158242, 1158283)- Fixed issue with clip connectors that were incorrectly drawn when the timeline was panned or zoomed. (1141960)- Fixed issue where evaluating a Playable Graph inside a Notification Receiver would cause an infinite recursion. ([1149930](https://issuetracker.unity3d.com/product/unity/issues/guid/1149930/))- Fixed Trim and Move operations to ensure playable duration is updated upon completion. ([1151894](https://issuetracker.unity3d.com/product/unity/issues/guid/1151894/))- Fixed options menu icon that was blurry on high-dpi screens. (1154623)- Track binding field is now larger. (1153446)- Fixed issue where an empty Timeline window would create new objects on each repaint. (1142894)- Fixed an issue causing info text to overlap when displaying multiple lines (when trimming + time scaling, for example). (1150863)- Fixed duration mode not reverting from "Fixed Length" to "Based On Clips" properly. ([1154034](https://issuetracker.unity3d.com/product/unity/issues/guid/1154034/))- Prevented the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened. (1147247)- Fixed issue where an exception was thrown when clicking on a SignalEmitter with the Timeline window in asset mode. (1146261)- A timeline will now be played correctly when building a player with Mono and Managed Stripping Level set higher than Low. ([1133182](https://issuetracker.unity3d.com/product/unity/issues/guid/1133182/))- The Signal Asset creation dialog will no longer throw exceptions when canceled on macOS. ([1141959](https://issuetracker.unity3d.com/product/unity/issues/guid/1141959/))- Fixed issue where the Emit Signal property on a Signal Emitter would not get saved correctly. ([1148709](https://issuetracker.unity3d.com/product/unity/issues/guid/1148709/))- Fixed issue where a Signal Emitter placed at the start of a timeline would be fired twice. ([1149653](https://issuetracker.unity3d.com/product/unity/issues/guid/1149653/))- Fixed record button state not updating when offset modes are changed. ([1142747](https://issuetracker.unity3d.com/product/unity/issues/guid/1142747/))- Cleared invalid assets from the Timeline Clipboard when going into or out of PlayMode. (1144473)- Copying a Control Clip during play mode no longer throws exceptions. (1141581)- Going to Play Mode while inspecting a Track Asset will no longer throw exceptions. (1141958)- Resizing Timeline's window no longer affects the zoom value. ([1147150](https://issuetracker.unity3d.com/product/unity/issues/guid/1147150/))- Snap relaxing now responds to Command on Mac, instead of Control. (1149144)- Clips will no longer randomly disappear when showing or hiding inline curves. (1141661)- The global/local time referential button will no longer be shown for a top-level timeline. (1080872)- Playhead will not be drawn above the bottom scrollbar anymore. (1134016)- Fixed moving a marker on an Infinite Track will keep the track in infinite mode (1141190)- Fixed zooming in/out will keep the padding at the beginning of the timeline (1030689)- Fixed marker UI is the same color and size on infinite track (1139370)- Fixed Disable the possibility to add Markers to tracks of a Timeline that is ReadOnly (1134463)- Fixed wrong context menu being shown when right-clicking a marker (1133592)- Fixed creation of override track to work with multiselection (1133592)
## [1.1.0] - 2019-02-14
*Compatible with Unity 2019.2*### Added
- ClipEditor, TrackEditor and MarkerEditor classes users can derive from to control visual appearance of custom timeline clips, tracks and markers using the CustomTimelineEditor attribute.- ClipEditor.GetSubTimelines to allow user created clips that support sub-timelines in editor- TimelineEditor.selectedClip and TimelineEditor.selectedClips to set and retrieve the currently selected timeline clips- IPropertyCollector.AddFromName override that takes a component.- Warning icons to SignalEmitters when they do not reference an asset- Ability to mute/unmute a Group Track.- Mute/Unmute only selected track command added for tracks with multiple layers.- Animate-able Properties on Tracks and Clips can now be edited through inline curves.- Added loop override on AnimationTrack clips (1140766)- ReadOnly/Source Control Lock support for Timeline Scene
### Changed
- Control Track display to show a particle system icon when particle systems are being controlled- Animate-able Properties for clips are no longer edited using by "recording"; they are edited through the inline curves just like tracks.- AudioTrack properties can now be animated through inline curves.- Changed Marker show/hide to be undoable. Hide will also unselect markers. (1124661)- Changed SignalReceivers show their enabled state in the inspector. (1131163)- Changed Track Context Menu to show "Add Signal Emitter" at the top of the list of Marker commands. (1131166)- Moved "Add Signal Emitter" and "Add Signal Emitter From Asset" commands out of their sub-menu. (1131166)
### Fixed
- Fixed markers being drawn outside their pane. (1124381)- Fixed non-public tracks not being recognized by the Timeline Editor. (1122803)- Fixed keyboard shortcuts for _Frame All_ (default: A) and _Frame Selected_ (default: F) to also apply horizontally ([1126623](https://issuetracker.unity3d.com/product/unity/issues/guid/1126623/))- Fixed recording getting disabled when selecting a different GameObject while the Timeline Window is not locked. (1123119)- Fixed time sync between Animation and Timeline windows when clips have non-default timescale or clip-in values. ([930909](https://issuetracker.unity3d.com/product/unity/issues/guid/930909/))- Fixed animation window link not releasing when deleting the timeline asset. (1127425)- Fixed an exception being raised when selecting both a Track marker and a Timeline marker at the same time. ([1113006](https://issuetracker.unity3d.com/product/unity/issues/guid/1113006/))- Fixed the header marker area will so it no longer opens its context menu if it's hidden. (1124351)- Fixed Signal emitters to show the Signals list when created on override tracks. (1102913)- Fixed a crash on IL2CPP platforms when the VideoPlayer component is not used. (1129572)- Fixed Timeline Duration changes in editor not being undoable. (1109279)- Fixed _Match Offsets_ commands causing improper animation defaults to be applied. (911678)- Fixed Timeline Inspectors leaving _EditorGUI.showMixedValue_ in the wrong state. ([1123895](https://issuetracker.unity3d.com/product/unity/issues/guid/1123895/))- Fixed issue where performing undo after moving items on multiple tracks would not undo some items. (1131071)- Fixed cog icon in the Signal Receiver inspector being blurry. (1130320)- Fixed Timeline marker track hamburger icon not being centered vertically. (1131112)- Fixed detection of signal receivers when track is in a group. (1131811)- Fixed exception being thrown when deleting Signal entries. (1131065)- Fixed Markers blocking against Clips when moving both Clips and Markers in Ripple mode. (1102594)- Fixed NullReferenceException being thrown when muting an empty marker track. (1131106)- Fixed SignalEmitter Inspector losing the Receiver UI when it is locked and another object is selected. (1116041)- Fixed Marker and Clip appearing to be allowed to move to another track in Ripple mode. (1131123)- Fixed issue where the Signal Emitter inspector did not show the Signal Receiver UI when placed on the timeline marker track. (1131811)- Fixed Replace mode not drawing clips when moved together with a Marker. (1132605)- Fixed inline curves to retain their state when performing undo/redo or keying from the inspector. ([1125443](https://issuetracker.unity3d.com/product/unity/issues/guid/1125443))- Fixed an issue preventing Timeline from entering preview mode when an Audio Track is present an a full assembly reload is performed. (1132243)- Fixed an issue where the Marker context menu would show a superfluous line at the bottom. (1132662)- Fixed an issue preventing Timeline asset to be removed from a locked Timeline Window when a new scene is loaded. (1135073)- Fixed EaseIn/Out shortcut for clips
## [1.0.0] - 2019-01-28
*Compatible with Unity 2019.1*### Added
- This is the first release of Timeline, as a Package- Added API calls to access all AnimationClips used by Timeline.- Added support in the runtime API to Animate Properties used by template-style PlayableBehaviours used as Mixers.- Added Markers. Markers are abstract types that represent a single point in time.- Added Signal Emitters and Signal Assets. Signal Emitters are markers that send a notification, indicated by a SignalAsset, to a GameObject indicating an event has occurred during playback of the Timeline.- Added Signal Receiver Components. Signal Receivers are MonoBehaviour that listen for Signals from Timeline and respond by invoking UnityEvents.- Added Signal Tracks. Signal Tracks are Timeline Tracks that are used only for Signal Emitters.
### Fixed
- Signal Receiver will no longer throw exceptions when its inspector is locked ([1114526](https://issuetracker.unity3d.com/product/unity/issues/guid/1114526/))- Context menu operations will now be applied on all selected tracks (1089820)- Clip edit mode clutch keys will not get stuck when holding multiple keys at the same time (1097216)- Marker inspector will be disabled when the marker is collapsed (1102860)- Clip inspector will no longer throw exceptions when changing values when the inspector is locked (1115984)- Fixed appearance of muted tracks (1018643)- Fixed multiple issues where clips and markers were selectable when located under the time ruler and the marker header track ([1117925](https://issuetracker.unity3d.com/product/unity/issues/guid/1117925/), 1102598)- A marker aligned with the edge of a clip is now easier to select (1102591)- Changed behaviour of the Timeline Window to apply modifications immediately during Playmode ([922846](https://issuetracker.unity3d.com/product/unity/issues/guid/922846/), 1111908)- PlayableDirector.played event is now called after entering or exiting Playmode ([1088918](https://issuetracker.unity3d.com/product/unity/issues/guid/1088918/))- Undoing a paste track operation in a group will no longer corrupt the timeline (1116052)- The correct context menu will now be displayed on the marker header track (1120857)- Fixed an issue where a circular reference warning appeared in the Control Clip inspector even if there was no circular reference (1116520)- Fixed preview mode when animation clips with root curves are used (case 1116297, case 1116007)- Added option to disable foot IK on animation playable assets (case 1115652)- Fixed unevaluated animation tracks causing default pose (case 1109118)- Fixed drawing of Group Tracks when header is off-screen (case 876340)- Fixed drag and drop of objects inside a group being inserted outside (case 1011381, case 1014774)
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