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using System;using System.Collections.Generic;using System.Linq;using UnityEditor.Timeline;using UnityEngine;using UnityEngine.Timeline;using Graphics = UnityEditor.Timeline.Graphics;
namespace UnityEditor{ class ClipCurveEditor { internal readonly CurveEditor m_CurveEditor; static readonly CurveEditorSettings s_CurveEditorSettings = new CurveEditorSettings();
static readonly float s_GridLabelWidth = 40.0f;
readonly BindingSelector m_BindingHierarchy; public BindingSelector bindingHierarchy { get { return m_BindingHierarchy; } }
public Rect shownAreaInsideMargins { get { return m_CurveEditor != null ? m_CurveEditor.shownAreaInsideMargins : new Rect(1, 1, 1, 1); } }
Vector2 m_ScrollPosition = Vector2.zero;
readonly CurveDataSource m_DataSource;
float m_LastFrameRate = 30.0f; int m_LastClipVersion = -1; int m_LastCurveCount = -1; TrackViewModelData m_ViewModel;
bool isNewSelection { get { if (m_ViewModel == null || m_DataSource == null) return true;
return m_ViewModel.lastInlineCurveDataID != m_DataSource.id; } }
internal CurveEditor curveEditor { get { return m_CurveEditor; } }
public ClipCurveEditor(CurveDataSource dataSource, TimelineWindow parentWindow, TrackAsset hostTrack) { m_DataSource = dataSource;
m_CurveEditor = new CurveEditor(new Rect(0, 0, 1000, 100), new CurveWrapper[0], false);
s_CurveEditorSettings.hSlider = false; s_CurveEditorSettings.vSlider = false; s_CurveEditorSettings.hRangeLocked = false; s_CurveEditorSettings.vRangeLocked = false; s_CurveEditorSettings.scaleWithWindow = true; s_CurveEditorSettings.hRangeMin = 0.0f; s_CurveEditorSettings.showAxisLabels = true; s_CurveEditorSettings.allowDeleteLastKeyInCurve = true; s_CurveEditorSettings.rectangleToolFlags = CurveEditorSettings.RectangleToolFlags.MiniRectangleTool;
s_CurveEditorSettings.vTickStyle = new TickStyle { tickColor = { color = DirectorStyles.Instance.customSkin.colorInlineCurveVerticalLines }, distLabel = 20, stubs = true };
s_CurveEditorSettings.hTickStyle = new TickStyle { // hide horizontal lines by giving them a transparent color
tickColor = { color = new Color(0.0f, 0.0f, 0.0f, 0.0f) }, distLabel = 0 };
m_CurveEditor.settings = s_CurveEditorSettings;
m_ViewModel = TimelineWindowViewPrefs.GetTrackViewModelData(hostTrack);
if (isNewSelection) m_CurveEditor.shownArea = new Rect(1, 1, 1, 1); else m_CurveEditor.shownAreaInsideMargins = m_ViewModel.inlineCurvesShownAreaInsideMargins;
m_CurveEditor.ignoreScrollWheelUntilClicked = true; m_CurveEditor.curvesUpdated = OnCurvesUpdated;
m_BindingHierarchy = new BindingSelector(parentWindow, m_CurveEditor, m_ViewModel.inlineCurvesState); }
public void SelectAllKeys() { m_CurveEditor.SelectAll(); }
public void FrameClip() { m_CurveEditor.InvalidateBounds(); m_CurveEditor.FrameClip(false, true); }
public bool HasSelection() { return m_CurveEditor.hasSelection; }
public Vector2 GetSelectionRange() { Bounds b = m_CurveEditor.selectionBounds; return new Vector2(b.min.x, b.max.x); }
public CurveDataSource dataSource { get { return m_DataSource; } }
internal void OnCurvesUpdated() { if (m_DataSource == null) return;
if (m_CurveEditor == null) return;
if (m_CurveEditor.animationCurves.Length == 0) return;
List<CurveWrapper> curvesToUpdate = m_CurveEditor.animationCurves.Where(c => c.changed).ToList();
// nothing changed, return.
if (curvesToUpdate.Count == 0) return;
AnimationClip clip = m_DataSource.animationClip;
// something changed, manage the undo properly.
Undo.RegisterCompleteObjectUndo(clip, "Edit Clip Curve");
foreach (CurveWrapper c in curvesToUpdate) { AnimationUtility.SetEditorCurve(clip, c.binding, c.curve); c.changed = false; }
m_DataSource.UpdateCurves(curvesToUpdate); }
public void DrawHeader(Rect headerRect) { m_BindingHierarchy.InitIfNeeded(headerRect, m_DataSource, isNewSelection);
try { GUILayout.BeginArea(headerRect); m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition, GUIStyle.none, GUI.skin.verticalScrollbar); m_BindingHierarchy.OnGUI(new Rect(0, 0, headerRect.width, headerRect.height)); GUILayout.EndScrollView(); GUILayout.EndArea(); } catch (Exception e) { Debug.LogException(e); } }
class FrameFormatCurveEditorState : ICurveEditorState { public TimeArea.TimeFormat timeFormat { get { return TimeArea.TimeFormat.Frame; } } public Vector2 timeRange { get { return new Vector2(0, 1); } } public bool rippleTime { get { return false; } } }
class UnformattedCurveEditorState : ICurveEditorState { public TimeArea.TimeFormat timeFormat { get { return TimeArea.TimeFormat.None; } } public Vector2 timeRange { get { return new Vector2(0, 1); } } public bool rippleTime { get { return false; } } }
void UpdateCurveEditorIfNeeded(WindowState state) { if ((Event.current.type != EventType.Layout) || (m_DataSource == null) || (m_BindingHierarchy == null) || (m_DataSource.animationClip == null)) return;
AnimationClipCurveInfo curveInfo = AnimationClipCurveCache.Instance.GetCurveInfo(m_DataSource.animationClip); int version = curveInfo.version; if (version != m_LastClipVersion) { // tree has changed
if (m_LastCurveCount != curveInfo.curves.Length) { m_BindingHierarchy.RefreshTree(); m_LastCurveCount = curveInfo.curves.Length; } else { // update just the curves
m_BindingHierarchy.RefreshCurves(); }
if (isNewSelection) FrameClip();
m_LastClipVersion = version; }
if (state.timeInFrames) m_CurveEditor.state = new FrameFormatCurveEditorState(); else m_CurveEditor.state = new UnformattedCurveEditorState();
m_CurveEditor.invSnap = state.referenceSequence.frameRate; }
public void DrawCurveEditor(Rect animEditorRect, WindowState state, Vector2 activeRange, bool loop, bool selected) { var curveStart = state.TimeToPixel(m_DataSource.start); var minCurveStart = animEditorRect.xMax - 1.0f;
if (curveStart > minCurveStart) // Prevent the curve from drawing inside small rect
animEditorRect.xMax += curveStart - minCurveStart;
UpdateCurveEditorIfNeeded(state);
DrawCurveEditorBackground(animEditorRect);
// adjust the top margin so smaller rectangle have smaller top / bottom margins.
m_CurveEditor.topmargin = m_CurveEditor.bottommargin = CalculateTopMargin(animEditorRect.height);
//align the curve with the clip.
var localCurveStart = curveStart - animEditorRect.xMin; m_CurveEditor.leftmargin = 0.0f; m_CurveEditor.rect = new Rect(localCurveStart, 0.0f, animEditorRect.width - localCurveStart, animEditorRect.height); m_CurveEditor.SetShownHRangeInsideMargins(0.0f, (state.PixelToTime(animEditorRect.xMax) - m_DataSource.start) * m_DataSource.timeScale);
if (m_LastFrameRate != state.referenceSequence.frameRate) { m_CurveEditor.hTicks.SetTickModulosForFrameRate(state.referenceSequence.frameRate); m_LastFrameRate = state.referenceSequence.frameRate; }
foreach (CurveWrapper cw in m_CurveEditor.animationCurves) cw.renderer.SetWrap(WrapMode.Default, loop ? WrapMode.Loop : WrapMode.Default);
m_CurveEditor.BeginViewGUI();
Color oldColor = GUI.color; GUI.color = Color.white;
GUI.BeginGroup(animEditorRect);
// Draw a line at 0
Graphics.DrawLine(new Vector2(localCurveStart, 0.0f), new Vector2(localCurveStart, animEditorRect.height), new Color(1.0f, 1.0f, 1.0f, 0.5f));
float rangeStart = activeRange.x - animEditorRect.x; float rangeWidth = activeRange.y - activeRange.x;
// draw selection outline underneath the curves.
if (selected) { var selectionRect = new Rect(rangeStart, 0.0f, rangeWidth, animEditorRect.height); DrawOutline(selectionRect); }
EditorGUI.BeginChangeCheck();
Event evt = Event.current; if ((evt.type == EventType.Layout) || (evt.type == EventType.Repaint) || selected) m_CurveEditor.CurveGUI();
m_CurveEditor.EndViewGUI();
if (EditorGUI.EndChangeCheck()) OnCurvesUpdated();
// draw overlays on top of curves
var overlayColor = DirectorStyles.Instance.customSkin.colorInlineCurveOutOfRangeOverlay;
var leftSide = new Rect(localCurveStart, 0.0f, rangeStart - localCurveStart, animEditorRect.height); EditorGUI.DrawRect(leftSide, overlayColor);
var rightSide = new Rect(rangeStart + rangeWidth, 0.0f, animEditorRect.width - rangeStart - rangeWidth, animEditorRect.height); EditorGUI.DrawRect(rightSide, overlayColor);
GUI.color = oldColor;
GUI.EndGroup();
// draw the grid labels last
var gridRect = animEditorRect; gridRect.width = s_GridLabelWidth; var offset = localCurveStart - s_GridLabelWidth; if (offset > 0.0f) gridRect.x = animEditorRect.x + offset; m_CurveEditor.rect = new Rect(0.0f, 0.0f, animEditorRect.width, animEditorRect.height);
GUI.BeginGroup(gridRect); m_CurveEditor.GridGUI(); GUI.EndGroup(); }
static void DrawCurveEditorBackground(Rect animEditorRect) { if (EditorGUIUtility.isProSkin) return;
var animEditorBackgroundRect = Rect.MinMaxRect( 0.0f, animEditorRect.yMin, animEditorRect.xMax, animEditorRect.yMax);
// Curves are not legible in Personal Skin so we need to darken the background a bit.
EditorGUI.DrawRect(animEditorBackgroundRect, DirectorStyles.Instance.customSkin.colorInlineCurvesBackground); }
float CalculateTopMargin(float height) { return Mathf.Clamp(0.15f * height, 10.0f, 40.0f); }
// todo move this in a utility class?
static void DrawOutline(Rect rect, float thickness = 2.0f) { // Draw top selected lines.
EditorGUI.DrawRect(new Rect(rect.xMin, rect.yMin, rect.width, thickness), Color.white);
// Draw bottom selected lines.
EditorGUI.DrawRect(new Rect(rect.xMin, rect.yMax - thickness, rect.width, thickness), Color.white);
// Draw Left Selected Lines
EditorGUI.DrawRect(new Rect(rect.xMin, rect.yMin, thickness, rect.height), Color.white);
// Draw Right Selected Lines
EditorGUI.DrawRect(new Rect(rect.xMax - thickness, rect.yMin, thickness, rect.height), Color.white); } }}
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