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using System;using System.Collections.Generic;using System.Linq;using UnityEngine;using UnityEngine.Timeline;using UnityEngine.Playables;
namespace UnityEditor.Timeline{ // Editor-only extension methods on track assets
static class TrackExtensions { public static readonly double kMinOverlapTime = TimeUtility.kTimeEpsilon * 1000;
public static AnimationClip GetOrCreateClip(this AnimationTrack track) { if (track.infiniteClip == null && !track.inClipMode) track.CreateInfiniteClip(AnimationTrackRecorder.GetUniqueRecordedClipName(track, AnimationTrackRecorder.kRecordClipDefaultName));
return track.infiniteClip; }
public static TimelineClip CreateClip(this TrackAsset track, double time) { var attr = track.GetType().GetCustomAttributes(typeof(TrackClipTypeAttribute), true);
if (attr.Length == 0) return null;
if (TimelineWindow.instance.state == null) return null;
if (attr.Length == 1) { var clipClass = (TrackClipTypeAttribute)attr[0];
var clip = TimelineHelpers.CreateClipOnTrack(clipClass.inspectedType, track, TimelineWindow.instance.state); clip.start = time; return clip; }
return null; }
static bool Overlaps(TimelineClip blendOut, TimelineClip blendIn) { if (blendIn == blendOut) return false;
if (Math.Abs(blendIn.start - blendOut.start) < TimeUtility.kTimeEpsilon) { return blendIn.duration >= blendOut.duration; }
return blendIn.start >= blendOut.start && blendIn.start < blendOut.end; }
public static void ComputeBlendsFromOverlaps(this TrackAsset asset) { ComputeBlendsFromOverlaps(asset.clips); }
internal static void ComputeBlendsFromOverlaps(TimelineClip[] clips) { foreach (var clip in clips) { clip.blendInDuration = -1; clip.blendOutDuration = -1; }
foreach (var clip in clips) { var blendIn = clip; var blendOut = clips .Where(c => Overlaps(c, blendIn)) .OrderBy(c => c.start) .FirstOrDefault();
if (blendOut != null) { UpdateClipIntersection(blendOut, blendIn); } } }
internal static void UpdateClipIntersection(TimelineClip blendOutClip, TimelineClip blendInClip) { if (!blendOutClip.SupportsBlending() || !blendInClip.SupportsBlending()) return;
if (blendInClip.end < blendOutClip.end) return;
double duration = Math.Max(0, blendOutClip.start + blendOutClip.duration - blendInClip.start); duration = duration <= kMinOverlapTime ? 0 : duration; blendOutClip.blendOutDuration = duration; blendInClip.blendInDuration = duration;
var blendInMode = blendInClip.blendInCurveMode; var blendOutMode = blendOutClip.blendOutCurveMode;
if (blendInMode == TimelineClip.BlendCurveMode.Manual && blendOutMode == TimelineClip.BlendCurveMode.Auto) { blendOutClip.mixOutCurve = CurveEditUtility.CreateMatchingCurve(blendInClip.mixInCurve); } else if (blendInMode == TimelineClip.BlendCurveMode.Auto && blendOutMode == TimelineClip.BlendCurveMode.Manual) { blendInClip.mixInCurve = CurveEditUtility.CreateMatchingCurve(blendOutClip.mixOutCurve); } else if (blendInMode == TimelineClip.BlendCurveMode.Auto && blendOutMode == TimelineClip.BlendCurveMode.Auto) { blendInClip.mixInCurve = null; // resets to default curves
blendOutClip.mixOutCurve = null; } }
internal static void RecursiveSubtrackClone(TrackAsset source, TrackAsset duplicate, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, PlayableAsset assetOwner) { var subtracks = source.GetChildTracks(); foreach (var sub in subtracks) { var newSub = TimelineHelpers.Clone(duplicate, sub, sourceTable, destTable, assetOwner); duplicate.AddChild(newSub); RecursiveSubtrackClone(sub, newSub, sourceTable, destTable, assetOwner);
// Call the custom editor on Create
var customEditor = CustomTimelineEditorCache.GetTrackEditor(newSub); try { customEditor.OnCreate(newSub, sub); } catch (Exception e) { Debug.LogException(e); }
// registration has to happen AFTER recursion
TimelineCreateUtilities.SaveAssetIntoObject(newSub, assetOwner); TimelineUndo.RegisterCreatedObjectUndo(newSub, "Duplicate"); } }
internal static TrackAsset Duplicate(this TrackAsset track, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, TimelineAsset destinationTimeline = null) { if (track == null) return null;
// if the destination is us, clear to avoid bad parenting (case 919421)
if (destinationTimeline == track.timelineAsset) destinationTimeline = null;
var timelineParent = track.parent as TimelineAsset; var trackParent = track.parent as TrackAsset; if (timelineParent == null && trackParent == null) { Debug.LogWarning("Cannot duplicate track because it is not parented to known type"); return null; }
// Determine who the final parent is. If we are pasting into another track, it's always the timeline.
// Otherwise it's the original parent
PlayableAsset finalParent = destinationTimeline != null ? destinationTimeline : track.parent;
// grab the list of tracks to generate a name from (923360) to get the list of names
// no need to do this part recursively
var finalTrackParent = finalParent as TrackAsset; var finalTimelineAsset = finalParent as TimelineAsset; var otherTracks = (finalTimelineAsset != null) ? finalTimelineAsset.trackObjects : finalTrackParent.subTracksObjects;
// Important to create the new objects before pushing the original undo, or redo breaks the
// sequence
var newTrack = TimelineHelpers.Clone(finalParent, track, sourceTable, destTable, finalParent); newTrack.name = TimelineCreateUtilities.GenerateUniqueActorName(otherTracks, newTrack.name);
RecursiveSubtrackClone(track, newTrack, sourceTable, destTable, finalParent); TimelineCreateUtilities.SaveAssetIntoObject(newTrack, finalParent); TimelineUndo.RegisterCreatedObjectUndo(newTrack, "Duplicate"); TimelineUndo.PushUndo(finalParent, "Duplicate");
if (destinationTimeline != null) // other timeline
destinationTimeline.AddTrackInternal(newTrack); else if (timelineParent != null) // this timeline, no parent
ReparentTracks(new List<TrackAsset> { newTrack }, timelineParent, timelineParent.GetRootTracks().Last(), false); else // this timeline, with parent
trackParent.AddChild(newTrack);
// Call the custom editor. this check prevents the call when copying to the clipboard
if (destinationTimeline == null || destinationTimeline == TimelineEditor.inspectedAsset) { var customEditor = CustomTimelineEditorCache.GetTrackEditor(newTrack); try { customEditor.OnCreate(newTrack, track); } catch (Exception e) { Debug.LogException(e); } }
return newTrack; }
// Reparents a list of tracks to a new parent
// the new parent cannot be null (has to be track asset or sequence)
// the insertAfter can be null (will not reorder)
internal static bool ReparentTracks(List<TrackAsset> tracksToMove, PlayableAsset targetParent, TrackAsset insertMarker = null, bool insertBefore = false) { var targetParentTrack = targetParent as TrackAsset; var targetSequenceTrack = targetParent as TimelineAsset;
if (tracksToMove == null || tracksToMove.Count == 0 || (targetParentTrack == null && targetSequenceTrack == null)) return false;
// invalid parent type on a track
if (targetParentTrack != null && tracksToMove.Any(x => !TimelineCreateUtilities.ValidateParentTrack(targetParentTrack, x.GetType()))) return false;
// no valid tracks means this is simply a rearrangement
var validTracks = tracksToMove.Where(x => x.parent != targetParent).ToList(); if (insertMarker == null && !validTracks.Any()) return false;
var parents = validTracks.Select(x => x.parent).Where(x => x != null).Distinct().ToList();
// push the current state of the tracks that will change
foreach (var p in parents) { TimelineUndo.PushUndo(p, "Reparent"); } foreach (var t in validTracks) { TimelineUndo.PushUndo(t, "Reparent"); } TimelineUndo.PushUndo(targetParent, "Reparent");
// need to reparent tracks first, before moving them.
foreach (var t in validTracks) { if (t.parent != targetParent) { TrackAsset toMoveParent = t.parent as TrackAsset; TimelineAsset toMoveTimeline = t.parent as TimelineAsset; if (toMoveTimeline != null) { toMoveTimeline.RemoveTrack(t); } else if (toMoveParent != null) { toMoveParent.RemoveSubTrack(t); }
if (targetParentTrack != null) { targetParentTrack.AddChild(t); targetParentTrack.SetCollapsed(false); } else { targetSequenceTrack.AddTrackInternal(t); } } }
if (insertMarker != null) { // re-ordering track. This is using internal APIs, so invalidation of the tracks must be done manually to avoid
// cache mismatches
var children = targetParentTrack != null ? targetParentTrack.subTracksObjects : targetSequenceTrack.trackObjects; TimelineUtility.ReorderTracks(children, tracksToMove, insertMarker, insertBefore); if (targetParentTrack != null) targetParentTrack.Invalidate(); if (insertMarker.timelineAsset != null) insertMarker.timelineAsset.Invalidate(); }
return true; }
internal static IEnumerable<TrackAsset> FilterTracks(IEnumerable<TrackAsset> tracks) { var nTracks = tracks.Count(); // Duplicate is recursive. If should not have parent and child in the list
var hash = new HashSet<TrackAsset>(tracks); var take = new Dictionary<TrackAsset, bool>(nTracks);
foreach (var track in tracks) { var parent = track.parent as TrackAsset; var foundParent = false; // go up the hierarchy
while (parent != null && !foundParent) { if (hash.Contains(parent)) { foundParent = true; }
parent = parent.parent as TrackAsset; }
take[track] = !foundParent; }
foreach (var track in tracks) { if (take[track]) yield return track; } }
internal static bool IsVisibleRecursive(this TrackAsset track) { var t = track; while ((t = t.parent as TrackAsset) != null) { if (t.GetCollapsed()) return false; }
return true; }
internal static bool GetCollapsed(this TrackAsset track) { return TimelineWindowViewPrefs.IsTrackCollapsed(track); }
internal static void SetCollapsed(this TrackAsset track, bool collapsed) { TimelineWindowViewPrefs.SetTrackCollapsed(track, collapsed); }
internal static bool GetShowMarkers(this TrackAsset track) { return TimelineWindowViewPrefs.IsShowMarkers(track); }
internal static void SetShowMarkers(this TrackAsset track, bool collapsed) { TimelineWindowViewPrefs.SetTrackShowMarkers(track, collapsed); }
internal static bool GetShowInlineCurves(this TrackAsset track) { return TimelineWindowViewPrefs.GetShowInlineCurves(track); }
internal static void SetShowInlineCurves(this TrackAsset track, bool inlineOn) { TimelineWindowViewPrefs.SetShowInlineCurves(track, inlineOn); }
internal static bool ShouldShowInfiniteClipEditor(this TrackAsset track) { var animationTrack = track as AnimationTrack; if (animationTrack != null) return animationTrack.ShouldShowInfiniteClipEditor();
return track.HasAnyAnimatableParameters(); }
internal static bool ShouldShowInfiniteClipEditor(this AnimationTrack track) { return track != null && !track.inClipMode && track.infiniteClip != null; }
// Special method to remove a track that is in a broken state. i.e. the script won't load
internal static bool RemoveBrokenTrack(PlayableAsset parent, ScriptableObject track) { var parentTrack = parent as TrackAsset; var parentTimeline = parent as TimelineAsset;
if (parentTrack == null && parentTimeline == null) throw new ArgumentException("parent is not a valid parent type", "parent");
// this object must be a Unity null, but not actually null;
object trackAsObject = track; if (trackAsObject == null || track != null) // yes, this is correct
throw new ArgumentException("track is not in a broken state");
// this belongs to a parent track
if (parentTrack != null) { int index = parentTrack.subTracksObjects.FindIndex(t => t.GetInstanceID() == track.GetInstanceID()); if (index >= 0) { TimelineUndo.PushUndo(parentTrack, "Remove Track"); parentTrack.subTracksObjects.RemoveAt(index); parentTrack.Invalidate(); Undo.DestroyObjectImmediate(track); return true; } } else if (parentTimeline != null) { int index = parentTimeline.trackObjects.FindIndex(t => t.GetInstanceID() == track.GetInstanceID()); if (index >= 0) { TimelineUndo.PushUndo(parentTimeline, "Remove Track"); parentTimeline.trackObjects.RemoveAt(index); parentTimeline.Invalidate(); Undo.DestroyObjectImmediate(track); return true; } }
return false; }
// Find the gap at the given time
// return true if there is a gap, false if there is an intersection
// endGap will be Infinity if the gap has no end
internal static bool GetGapAtTime(this TrackAsset track, double time, out double startGap, out double endGap) { startGap = 0; endGap = Double.PositiveInfinity;
if (track == null || !track.GetClips().Any()) { return false; }
track.SortClips(); var sortedByStartTime = track.clips; for (int i = 0; i < sortedByStartTime.Length; i++) { var clip = sortedByStartTime[i];
// intersection
if (time >= clip.start && time <= clip.end) { endGap = time; startGap = time; return false; }
if (clip.end < time) { startGap = clip.end; } if (clip.start > time) { endGap = clip.start; break; } }
if (endGap - startGap < TimelineClip.kMinDuration) { startGap = time; endGap = time; return false; }
return true; }
public static bool IsCompatibleWithClip(this TrackAsset track, TimelineClip clip) { if (track == null || clip == null || clip.asset == null) return false;
return TypeUtility.GetPlayableAssetsHandledByTrack(track.GetType()).Contains(clip.asset.GetType()); }
// Get a flattened list of all child tracks
public static void GetFlattenedChildTracks(this TrackAsset asset, List<TrackAsset> list) { if (asset == null || list == null) return;
foreach (var track in asset.GetChildTracks()) { list.Add(track); GetFlattenedChildTracks(track, list); } }
public static IEnumerable<TrackAsset> GetFlattenedChildTracks(this TrackAsset asset) { if (asset == null || !asset.GetChildTracks().Any()) return Enumerable.Empty<TrackAsset>();
var flattenedChildTracks = new List<TrackAsset>(); GetFlattenedChildTracks(asset, flattenedChildTracks); return flattenedChildTracks; } }}
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