SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System.Collections.Generic;using System.Linq;using UnityEngine;
namespace UnityEditor.Timeline{ class ItemsGroup { readonly ITimelineItem[] m_Items; readonly ITimelineItem m_LeftMostItem; readonly ITimelineItem m_RightMostItem;
public ITimelineItem[] items { get { return m_Items; } }
public double start { get { return m_LeftMostItem.start; } set { var offset = value - m_LeftMostItem.start;
foreach (var clip in m_Items) clip.start += offset; } }
public double end { get { return m_RightMostItem.end; } }
public ITimelineItem leftMostItem { get { return m_LeftMostItem; } }
public ITimelineItem rightMostItem { get { return m_RightMostItem; } }
public ItemsGroup(IEnumerable<ITimelineItem> items) { Debug.Assert(items != null && items.Any());
m_Items = items.ToArray(); m_LeftMostItem = null; m_RightMostItem = null;
foreach (var item in m_Items) { if (m_LeftMostItem == null || item.start < m_LeftMostItem.start) m_LeftMostItem = item;
if (m_RightMostItem == null || item.end > m_RightMostItem.end) m_RightMostItem = item; } } }}
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