SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System;using System.Collections.Generic;using System.Linq;using UnityEngine.Timeline;
namespace UnityEditor.Timeline{ class ItemsPerTrack { public virtual TrackAsset targetTrack { get; }
public IEnumerable<ITimelineItem> items { get { return m_ItemsGroup.items; } }
public IEnumerable<TimelineClip> clips { get { return m_ItemsGroup.items.OfType<ClipItem>().Select(i => i.clip); } }
public IEnumerable<IMarker> markers { get { return m_ItemsGroup.items.OfType<MarkerItem>().Select(i => i.marker); } }
public ITimelineItem leftMostItem { get { return m_ItemsGroup.leftMostItem; } }
public ITimelineItem rightMostItem { get { return m_ItemsGroup.rightMostItem; } }
protected readonly ItemsGroup m_ItemsGroup;
public ItemsPerTrack(TrackAsset targetTrack, IEnumerable<ITimelineItem> items) { this.targetTrack = targetTrack; m_ItemsGroup = new ItemsGroup(items); } }}
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