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박건태, 이승준, 고기완, 이준호
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using System;
namespace UnityEditor.Timeline{ // Tells a custom [[TrackDrawer]] which [[TrackAsset]] it's a drawer for.
sealed class CustomTrackDrawerAttribute : Attribute { public Type assetType; public CustomTrackDrawerAttribute(Type type) { assetType = type; } }
/// <summary>
/// Attribute that specifies a class as an editor for an extended Timeline type.
/// </summary>
/// <remarks>
/// Use this attribute on a class that extends ClipEditor, TrackEditor, or MarkerEditor to specify either the PlayableAsset, Marker, or TrackAsset derived classes for associated customization.
/// </remarks>
/// <example>
/// [CustomTimelineEditor(typeof(LightControlClip))]
/// class LightControlClipEditor : ClipEditor
/// {
/// }
/// </example>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] public sealed class CustomTimelineEditorAttribute : Attribute { /// <summary>
/// The type that that this editor applies to.
/// </summary>
public Type classToEdit { get; private set; }
/// <summary>
/// Constructor.
/// </summary>
/// <param name="type"> The type that that this editor applies to.</param>
/// <exception cref="ArgumentNullException">Thrown if type is null</exception>
public CustomTimelineEditorAttribute(Type type) { if (type == null) throw new System.ArgumentNullException(nameof(type)); classToEdit = type; } }}
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