SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System;using UnityEngine;
namespace UnityEditor{ // Special Clip Scope that only effects painting, and keeps the coordinate system identical
struct GUIViewportScope : IDisposable { bool m_open; public GUIViewportScope(Rect position) { m_open = false; if (Event.current.type == EventType.Repaint || Event.current.type == EventType.Layout) { GUI.BeginClip(position, -position.min, Vector2.zero, false); m_open = true; } }
public void Dispose() { CloseScope(); }
void CloseScope() { if (m_open) { GUI.EndClip(); m_open = false; } } }}
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