SW 중심대학 OSS GIT 서버
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using UnityEngine.Timeline;
namespace UnityEditor.Timeline{ static class TimeReferenceUtility { static WindowState state { get { return TimelineWindow.instance.state; } }
public static double SnapToFrame(double time) { if (state.timeReferenceMode == TimeReferenceMode.Global) { time = state.editSequence.ToGlobalTime(time); time = TimeUtility.RoundToFrame(time, state.referenceSequence.frameRate); return state.editSequence.ToLocalTime(time); }
return TimeUtility.RoundToFrame(time, state.referenceSequence.frameRate); }
public static string ToTimeString(double time, string format = "F2") { if (state.timeReferenceMode == TimeReferenceMode.Global) time = state.editSequence.ToGlobalTime(time);
return state.editSequence.viewModel.timeInFrames ? TimeUtility.TimeAsFrames(time, state.referenceSequence.frameRate, format) : TimeUtility.TimeAsTimeCode(time, state.referenceSequence.frameRate, format); }
public static double FromTimeString(string timeString) { double newTime;
if (state.timeInFrames) { double newFrameDouble; if (double.TryParse(timeString, out newFrameDouble)) newTime = TimeUtility.FromFrames(newFrameDouble, state.referenceSequence.frameRate); else newTime = state.editSequence.time; } else { newTime = TimeUtility.ParseTimeCode(timeString, state.referenceSequence.frameRate, -1); }
if (newTime >= 0.0) { return state.timeReferenceMode == TimeReferenceMode.Global ? state.editSequence.ToLocalTime(newTime) : newTime; }
return state.editSequence.time; } }}
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