SW 중심대학 OSS GIT 서버
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namespace UnityEditor.Timeline{ class TimelineActiveMode : TimelineMode { public TimelineActiveMode() { headerState = new HeaderState { breadCrumb = TimelineModeGUIState.Enabled, options = TimelineModeGUIState.Enabled, sequenceSelector = TimelineModeGUIState.Enabled };
trackOptionsState = new TrackOptionsState { newButton = TimelineModeGUIState.Enabled, editAsAssetButton = TimelineModeGUIState.Hidden }; mode = TimelineModes.Active; }
public override bool ShouldShowTimeCursor(WindowState state) { return true; }
public override bool ShouldShowPlayRange(WindowState state) { return state.playRangeEnabled; }
public override TimelineModeGUIState ToolbarState(WindowState state) { return TimelineModeGUIState.Enabled; }
public override TimelineModeGUIState TrackState(WindowState state) { return TimelineModeGUIState.Enabled; } }}
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