SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using UnityEngine;
namespace UnityEditor.Timeline{ enum PlaybackScrollMode { None, Pan, Smooth }
static class PlaybackScroller { public static void AutoScroll(WindowState state) { if (Event.current.type != EventType.Layout) return;
switch (state.autoScrollMode) { case PlaybackScrollMode.Pan: DoPanScroll(state); break; case PlaybackScrollMode.Smooth: DoSmoothScroll(state); break; } }
static void DoSmoothScroll(WindowState state) { if (state.playing) state.SetPlayHeadToMiddle();
state.UpdateLastFrameTime(); }
static void DoPanScroll(WindowState state) { if (!state.playing) return;
var paddingDeltaTime = state.PixelDeltaToDeltaTime(WindowConstants.autoPanPaddingInPixels); var showRange = state.timeAreaShownRange; var rightBoundForPan = showRange.y - paddingDeltaTime; if (state.editSequence.time > rightBoundForPan) { var leftBoundForPan = showRange.x + paddingDeltaTime; var delta = rightBoundForPan - leftBoundForPan; state.SetTimeAreaShownRange(showRange.x + delta, showRange.y + delta); } } }}
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