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namespace UnityEditor.Timeline{ static class WindowConstants { public const float timeAreaYPosition = 19.0f; public const float timeAreaHeight = 22.0f; public const float timeAreaMinWidth = 50.0f; public const float timeAreaShownRangePadding = 5.0f;
public const float markerRowHeight = 18.0f; public const float markerRowYPosition = timeAreaYPosition + timeAreaHeight;
public const float defaultHeaderWidth = 315.0f; public const float defaultBindingAreaWidth = 40.0f;
public const float minHierarchySplitter = 0.15f; public const float maxHierarchySplitter = 10.50f; public const float hierarchySplitterDefaultPercentage = 0.2f;
public const float minHeaderWidth = 315.0f; public const float maxHeaderWidth = 650.0f;
public const float maxTimeAreaScaling = 90000.0f; public const float minTimeCodeWidth = 28.0f; // Enough space to display up to 9999 without clipping
public const float sliderWidth = 15; public const float shadowUnderTimelineHeight = 15.0f; public const float createButtonWidth = 70.0f; public const float refTimeWidth = 50.0f;
public const float selectorWidth = 23.0f; public const float cogButtonWidth = 32.0f; public const float cogButtonPadding = 16.0f;
public const float trackHeaderButtonSize = 16.0f; public const float trackHeaderButtonPadding = 6f; public const float trackHeaderButtonSpacing = 3.0f; public const float trackOptionButtonVerticalPadding = 0f; public const float trackHeaderMaxButtonsWidth = 5 * (trackHeaderButtonSize + trackHeaderButtonPadding);
public const float trackInsertionMarkerHeight = 1f;
public const int autoPanPaddingInPixels = 50; }}
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