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using System;using System.ComponentModel;using System.Linq;using JetBrains.Annotations;using UnityEngine;using UnityEditor;using UnityEngine.Timeline;
namespace UnityEditor.Timeline{ [CustomTrackDrawer(typeof(AnimationTrack)), UsedImplicitly] class AnimationTrackDrawer : TrackDrawer { internal static class Styles { public static readonly GUIContent AnimationButtonOnTooltip = EditorGUIUtility.TrTextContent("", "Avatar Mask enabled\nClick to disable"); public static readonly GUIContent AnimationButtonOffTooltip = EditorGUIUtility.TrTextContent("", "Avatar Mask disabled\nClick to enable"); }
public override bool DrawTrackHeaderButton(Rect rect, TrackAsset track, WindowState state) { var animTrack = track as AnimationTrack; bool hasAvatarMask = animTrack != null && animTrack.avatarMask != null; if (hasAvatarMask) { var style = animTrack.applyAvatarMask ? DirectorStyles.Instance.avatarMaskOn : DirectorStyles.Instance.avatarMaskOff; var tooltip = animTrack.applyAvatarMask ? Styles.AnimationButtonOnTooltip : Styles.AnimationButtonOffTooltip; if (GUI.Button(rect, tooltip, style)) { animTrack.applyAvatarMask = !animTrack.applyAvatarMask; if (state != null) state.rebuildGraph = true; } } return hasAvatarMask; }
public override void DrawRecordingBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) { base.DrawRecordingBackground(trackRect, trackAsset, visibleTime, state); DrawBorderOfAddedRecordingClip(trackRect, trackAsset, visibleTime, (WindowState)state); }
static void DrawBorderOfAddedRecordingClip(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) { if (!state.IsArmedForRecord(trackAsset)) return;
AnimationTrack animTrack = trackAsset as AnimationTrack; if (animTrack == null || !animTrack.inClipMode) return;
// make sure there is no clip but we can add one
TimelineClip clip = null; if (trackAsset.FindRecordingClipAtTime(state.editSequence.time, out clip) || clip != null) return;
float yMax = trackRect.yMax; float yMin = trackRect.yMin;
double startGap = 0; double endGap = 0;
trackAsset.GetGapAtTime(state.editSequence.time, out startGap, out endGap); if (double.IsInfinity(endGap)) endGap = visibleTime.y;
if (startGap > visibleTime.y || endGap < visibleTime.x) return;
startGap = Math.Max(startGap, visibleTime.x); endGap = Math.Min(endGap, visibleTime.y);
float xMin = state.TimeToPixel(startGap); float xMax = state.TimeToPixel(endGap);
var r = Rect.MinMaxRect(xMin, yMin, xMax, yMax); ClipDrawer.DrawClipSelectionBorder(r, ClipBorder.Recording(), ClipBlends.kNone); } }}
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