SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System.Linq;using UnityEngine;using UnityEngine.Timeline;
namespace UnityEditor.Timeline{ class ItemActionShortcutManipulator : Manipulator { protected override bool ExecuteCommand(Event evt, WindowState state) { if (state.IsEditingASubItem()) return false;
var consumed = false; var clips = SelectionManager.SelectedClips(); foreach (var clip in clips) consumed |= ItemAction<TimelineClip>.HandleShortcut(state, evt, clip);
var markers = SelectionManager.SelectedMarkers(); foreach (var marker in markers) consumed |= ItemAction<IMarker>.HandleShortcut(state, evt, marker);
return consumed; } }
class DrillIntoClip : Manipulator { protected override bool DoubleClick(Event evt, WindowState state) { if (evt.button != 0) return false;
var guiClip = PickerUtils.PickedLayerableOfType<TimelineClipGUI>();
if (guiClip == null) return false;
if (!TimelineWindow.instance.state.editSequence.isReadOnly && (guiClip.clip.curves != null || guiClip.clip.animationClip != null)) ItemAction<TimelineClip>.Invoke<EditClipInAnimationWindow>(state, guiClip.clip);
if (guiClip.supportsSubTimelines) ItemAction<TimelineClip>.Invoke<EditSubTimeline>(state, guiClip.clip);
return true; } }
class ContextMenuManipulator : Manipulator { protected override bool MouseDown(Event evt, WindowState state) { if (evt.button == 1) ItemSelection.HandleSingleSelection(evt);
return false; }
protected override bool ContextClick(Event evt, WindowState state) { if (evt.alt) return false;
var selectable = PickerUtils.PickedLayerableOfType<ISelectable>();
if (selectable != null && selectable.IsSelected()) { SequencerContextMenu.ShowItemContextMenu(evt.mousePosition, SelectionManager.SelectedClips().ToArray(), SelectionManager.SelectedMarkers().ToArray()); return true; }
return false; } }}
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