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using System;using System.Collections.Generic;using System.Linq;using UnityEditor.IMGUI.Controls;using UnityEditor.StyleSheets;using UnityEngine;using UnityEngine.Timeline;using UnityEngine.Playables;using Object = UnityEngine.Object;
namespace UnityEditor.Timeline{ class TimelineTrackGUI : TimelineGroupGUI, IClipCurveEditorOwner, IRowGUI { struct TrackDrawData { public bool m_AllowsRecording; public bool m_ShowTrackBindings; public bool m_HasBinding; public bool m_IsSubTrack; public PlayableBinding m_Binding; public UnityEngine.Object m_TrackBinding; public Texture m_TrackIcon; }
static class Styles { public static readonly string kArmForRecordDisabled = L10n.Tr("Recording is not permitted when Track Offsets are set to Auto. Track Offset settings can be changed in the track menu of the base track."); public static Texture2D kProblemIcon = DirectorStyles.GetBackgroundImage(DirectorStyles.Instance.warning); }
static GUIContent s_ArmForRecordContentOn; static GUIContent s_ArmForRecordContentOff; static GUIContent s_ArmForRecordDisabled;
bool m_InlineCurvesSkipped; int m_TrackHash = -1; int m_BlendHash = -1; int m_LastDirtyIndex = -1;
readonly InfiniteTrackDrawer m_InfiniteTrackDrawer; TrackItemsDrawer m_ItemsDrawer; TrackDrawData m_TrackDrawData; TrackDrawOptions m_TrackDrawOptions; readonly TrackEditor m_TrackEditor; readonly GUIContent m_DefaultTrackIcon;
public override bool expandable { get { return hasChildren; } }
internal InlineCurveEditor inlineCurveEditor { get; set; }
public ClipCurveEditor clipCurveEditor { get; private set; }
public bool inlineCurvesSelected { get { return SelectionManager.IsCurveEditorFocused(this); } set { if (!value && SelectionManager.IsCurveEditorFocused(this)) SelectionManager.SelectInlineCurveEditor(null); else SelectionManager.SelectInlineCurveEditor(this); } }
bool IClipCurveEditorOwner.showLoops { get { return false; } }
TrackAsset IClipCurveEditorOwner.owner { get { return track; } }
static bool DoesTrackAllowsRecording(TrackAsset track) { // if the root animation track is in auto mode, recording is not allowed
var animTrack = TimelineUtility.GetSceneReferenceTrack(track) as AnimationTrack; if (animTrack != null) return animTrack.trackOffset != TrackOffset.Auto;
return false; }
bool? m_TrackHasAnimatableParameters; bool trackHasAnimatableParameters { get { // cache this value to avoid the recomputation
if (!m_TrackHasAnimatableParameters.HasValue) m_TrackHasAnimatableParameters = track.HasAnyAnimatableParameters() || track.clips.Any(c => c.HasAnyAnimatableParameters());
return m_TrackHasAnimatableParameters.Value; } }
public bool locked { get { return track.lockedInHierarchy; } }
public bool showMarkers { get { return track.GetShowMarkers(); } }
public bool muted { get { return track.muted; } }
public List<TimelineClipGUI> clips { get { return m_ItemsDrawer.clips == null ? new List<TimelineClipGUI>(0) : m_ItemsDrawer.clips.ToList(); } }
TrackAsset IRowGUI.asset { get { return track; } }
bool showTrackRecordingDisabled { get { // if the root animation track is in auto mode, recording is not allowed
var animTrack = TimelineUtility.GetSceneReferenceTrack(track) as AnimationTrack; return animTrack != null && animTrack.trackOffset == TrackOffset.Auto; } }
public TimelineTrackGUI(TreeViewController tv, TimelineTreeViewGUI w, int id, int depth, TreeViewItem parent, string displayName, TrackAsset sequenceActor) : base(tv, w, id, depth, parent, displayName, sequenceActor, false) { AnimationTrack animationTrack = sequenceActor as AnimationTrack; if (animationTrack != null) m_InfiniteTrackDrawer = new InfiniteTrackDrawer(new AnimationTrackKeyDataSource(animationTrack)); else if (sequenceActor.HasAnyAnimatableParameters() && !sequenceActor.clips.Any()) m_InfiniteTrackDrawer = new InfiniteTrackDrawer(new TrackPropertyCurvesDataSource(sequenceActor));
UpdateInfiniteClipEditor(w.TimelineWindow);
var bindings = track.outputs.ToArray(); m_TrackDrawData.m_HasBinding = bindings.Length > 0; if (m_TrackDrawData.m_HasBinding) m_TrackDrawData.m_Binding = bindings[0]; m_TrackDrawData.m_IsSubTrack = IsSubTrack(); m_TrackDrawData.m_AllowsRecording = DoesTrackAllowsRecording(sequenceActor); m_DefaultTrackIcon = TrackResourceCache.GetTrackIcon(track);
m_TrackEditor = CustomTimelineEditorCache.GetTrackEditor(sequenceActor);
try { m_TrackDrawOptions = m_TrackEditor.GetTrackOptions(track, null); } catch (Exception e) { Debug.LogException(e); m_TrackDrawOptions = CustomTimelineEditorCache.GetDefaultTrackEditor().GetTrackOptions(track, null); }
m_TrackDrawOptions.errorText = null; // explicitly setting to null for an uninitialized state
RebuildGUICacheIfNecessary(); }
public override float GetVerticalSpacingBetweenTracks() { if (track != null && track.isSubTrack) return 1.0f; // subtracks have less of a gap than tracks
return base.GetVerticalSpacingBetweenTracks(); }
void UpdateInfiniteClipEditor(TimelineWindow window) { if (clipCurveEditor != null || track == null || !track.ShouldShowInfiniteClipEditor()) return;
var dataSource = CurveDataSource.Create(this); clipCurveEditor = new ClipCurveEditor(dataSource, window, track); }
void DetectTrackChanged() { if (Event.current.type == EventType.Layout) { // incremented when a track or it's clips changed
if (m_LastDirtyIndex != track.DirtyIndex) { try { m_TrackEditor.OnTrackChanged(track); } catch (Exception e) { Debug.LogException(e); } m_LastDirtyIndex = track.DirtyIndex; } OnTrackChanged(); } }
// Called when the source track data, including it's clips have changed has changed.
void OnTrackChanged() { // recompute blends if necessary
int newBlendHash = BlendHash(); if (m_BlendHash != newBlendHash) { UpdateClipOverlaps(); m_BlendHash = newBlendHash; }
RebuildGUICacheIfNecessary(); }
void UpdateDrawData(WindowState state) { if (Event.current.type == EventType.Layout) { m_TrackDrawData.m_ShowTrackBindings = false; m_TrackDrawData.m_TrackBinding = null;
if (state.editSequence.director != null && showSceneReference) { m_TrackDrawData.m_ShowTrackBindings = state.GetWindow().currentMode.ShouldShowTrackBindings(state); m_TrackDrawData.m_TrackBinding = state.editSequence.director.GetGenericBinding(track); }
var lastError = m_TrackDrawOptions.errorText; var lastHeight = m_TrackDrawOptions.minimumHeight; try { m_TrackDrawOptions = m_TrackEditor.GetTrackOptions(track, m_TrackDrawData.m_TrackBinding); } catch (Exception e) { Debug.LogException(e); m_TrackDrawOptions = CustomTimelineEditorCache.GetDefaultTrackEditor().GetTrackOptions(track, m_TrackDrawData.m_TrackBinding); }
m_TrackDrawData.m_AllowsRecording = DoesTrackAllowsRecording(track); m_TrackDrawData.m_TrackIcon = m_TrackDrawOptions.icon; if (m_TrackDrawData.m_TrackIcon == null) m_TrackDrawData.m_TrackIcon = m_DefaultTrackIcon.image;
// track height has changed. need to update gui
if (!Mathf.Approximately(lastHeight, m_TrackDrawOptions.minimumHeight)) state.Refresh(); } }
public override void Draw(Rect headerRect, Rect contentRect, WindowState state) { DetectTrackChanged(); UpdateDrawData(state);
UpdateInfiniteClipEditor(state.GetWindow());
var trackHeaderRect = headerRect; var trackContentRect = contentRect;
float inlineCurveHeight = contentRect.height - GetTrackContentHeight(state); bool hasInlineCurve = inlineCurveHeight > 0.0f;
if (hasInlineCurve) { trackHeaderRect.height -= inlineCurveHeight; trackContentRect.height -= inlineCurveHeight; }
if (Event.current.type == EventType.Repaint) { m_TreeViewRect = trackContentRect; }
if (s_ArmForRecordContentOn == null) s_ArmForRecordContentOn = new GUIContent(DirectorStyles.GetBackgroundImage(DirectorStyles.Instance.autoKey, StyleState.active));
if (s_ArmForRecordContentOff == null) s_ArmForRecordContentOff = new GUIContent(DirectorStyles.GetBackgroundImage(DirectorStyles.Instance.autoKey));
if (s_ArmForRecordDisabled == null) s_ArmForRecordDisabled = new GUIContent(DirectorStyles.GetBackgroundImage(DirectorStyles.Instance.autoKey), Styles.kArmForRecordDisabled);
track.SetCollapsed(!isExpanded);
RebuildGUICacheIfNecessary();
// Prevents from drawing outside of bounds, but does not effect layout or markers
bool isOwnerDrawSucceed = false;
Vector2 visibleTime = state.timeAreaShownRange;
if (drawer != null) isOwnerDrawSucceed = drawer.DrawTrack(trackContentRect, track, visibleTime, state);
if (!isOwnerDrawSucceed) { using (new GUIViewportScope(trackContentRect)) DrawBackground(trackContentRect, track, visibleTime, state);
if (m_InfiniteTrackDrawer != null) m_InfiniteTrackDrawer.DrawTrack(trackContentRect, track, visibleTime, state);
// draw after user customization so overlay text shows up
using (new GUIViewportScope(trackContentRect)) m_ItemsDrawer.Draw(trackContentRect, state); }
DrawTrackHeader(trackHeaderRect, state);
if (hasInlineCurve) { var curvesHeaderRect = headerRect; curvesHeaderRect.yMin = trackHeaderRect.yMax;
var curvesContentRect = contentRect; curvesContentRect.yMin = trackContentRect.yMax;
DrawInlineCurves(curvesHeaderRect, curvesContentRect, state); }
DrawTrackColorKind(headerRect); DrawTrackState(contentRect, contentRect, track); }
void DrawInlineCurves(Rect curvesHeaderRect, Rect curvesContentRect, WindowState state) { if (!track.GetShowInlineCurves()) return;
// Inline curves are not within the editor window -- case 952571
if (!IsInlineCurvesEditorInBounds(ToWindowSpace(curvesHeaderRect), curvesContentRect.height, state)) { m_InlineCurvesSkipped = true; return; }
// If inline curves were skipped during the last event; we want to avoid rendering them until
// the next Layout event. Otherwise, we still get the RTE prevented above when the user resizes
// the timeline window very fast. -- case 952571
if (m_InlineCurvesSkipped && Event.current.type != EventType.Layout) return;
m_InlineCurvesSkipped = false;
if (inlineCurveEditor == null) inlineCurveEditor = new InlineCurveEditor(this);
curvesHeaderRect.x += DirectorStyles.kBaseIndent; curvesHeaderRect.width -= DirectorStyles.kBaseIndent;
inlineCurveEditor.Draw(curvesHeaderRect, curvesContentRect, state); }
static bool IsInlineCurvesEditorInBounds(Rect windowSpaceTrackRect, float inlineCurveHeight, WindowState state) { var legalHeight = state.windowHeight; var trackTop = windowSpaceTrackRect.y; var inlineCurveOffset = windowSpaceTrackRect.height - inlineCurveHeight; return legalHeight - trackTop - inlineCurveOffset > 0; }
void DrawErrorIcon(Rect position, WindowState state) { Rect bindingLabel = position; bindingLabel.x = position.xMax + 3; bindingLabel.width = state.bindingAreaWidth; EditorGUI.LabelField(position, m_ProblemIcon); }
void DrawBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) { bool canDrawRecordBackground = IsRecording(state); if (canDrawRecordBackground) { DrawRecordingTrackBackground(trackRect, trackAsset, visibleTime, state); } else { Color trackBackgroundColor;
if (SelectionManager.Contains(track)) { trackBackgroundColor = state.IsEditingASubTimeline() ? DirectorStyles.Instance.customSkin.colorTrackSubSequenceBackgroundSelected : DirectorStyles.Instance.customSkin.colorTrackBackgroundSelected; } else { trackBackgroundColor = state.IsEditingASubTimeline() ? DirectorStyles.Instance.customSkin.colorTrackSubSequenceBackground : DirectorStyles.Instance.customSkin.colorTrackBackground; }
EditorGUI.DrawRect(trackRect, trackBackgroundColor); } }
float InlineCurveHeight() { return track.GetShowInlineCurves() && CanDrawInlineCurve() ? TimelineWindowViewPrefs.GetInlineCurveHeight(track) : 0.0f; }
public override float GetHeight(WindowState state) { var height = GetTrackContentHeight(state);
if (CanDrawInlineCurve()) height += InlineCurveHeight();
return height; }
float GetTrackContentHeight(WindowState state) { float height = m_TrackDrawOptions.minimumHeight; if (height <= 0.0f) height = TrackEditor.DefaultTrackHeight; height = Mathf.Clamp(height, TrackEditor.MinimumTrackHeight, TrackEditor.MaximumTrackHeight);
return height * state.trackScale; }
static bool CanDrawIcon(GUIContent icon) { return icon != null && icon != GUIContent.none && icon.image != null; }
bool showSceneReference { get { return track != null && m_TrackDrawData.m_HasBinding && !m_TrackDrawData.m_IsSubTrack && m_TrackDrawData.m_Binding.sourceObject != null && m_TrackDrawData.m_Binding.outputTargetType != null && typeof(Object).IsAssignableFrom(m_TrackDrawData.m_Binding.outputTargetType); } }
void DrawTrackHeader(Rect trackHeaderRect, WindowState state) { using (new GUIViewportScope(trackHeaderRect)) { Rect rect = trackHeaderRect;
DrawHeaderBackground(trackHeaderRect); rect.x += m_Styles.trackSwatchStyle.fixedWidth;
const float buttonSize = WindowConstants.trackHeaderButtonSize; const float padding = WindowConstants.trackHeaderButtonPadding; var buttonRect = new Rect(trackHeaderRect.xMax - buttonSize - padding, rect.y + ((rect.height - buttonSize) / 2f), buttonSize, buttonSize);
rect.x += DrawTrackIconKind(rect, state); DrawTrackBinding(rect, trackHeaderRect);
if (track is GroupTrack) return;
buttonRect.x -= Spaced(DrawTrackDropDownMenu(buttonRect)); buttonRect.x -= Spaced(DrawLockMarkersButton(buttonRect, state)); buttonRect.x -= Spaced(DrawInlineCurveButton(buttonRect, state)); buttonRect.x -= Spaced(DrawMuteButton(buttonRect, state)); buttonRect.x -= Spaced(DrawLockButton(buttonRect, state)); buttonRect.x -= Spaced(DrawRecordButton(buttonRect, state)); buttonRect.x -= Spaced(DrawCustomTrackButton(buttonRect, state)); } }
void DrawHeaderBackground(Rect headerRect) { Color backgroundColor = SelectionManager.Contains(track) ? DirectorStyles.Instance.customSkin.colorSelection : DirectorStyles.Instance.customSkin.colorTrackHeaderBackground;
var bgRect = headerRect; bgRect.x += m_Styles.trackSwatchStyle.fixedWidth; bgRect.width -= m_Styles.trackSwatchStyle.fixedWidth;
EditorGUI.DrawRect(bgRect, backgroundColor); }
void DrawTrackColorKind(Rect rect) { // subtracks don't draw the color, the parent does that.
if (track != null && track.isSubTrack) return;
if (rect.width <= 0) return;
using (new GUIColorOverride(m_TrackDrawOptions.trackColor)) { rect.width = m_Styles.trackSwatchStyle.fixedWidth; GUI.Label(rect, GUIContent.none, m_Styles.trackSwatchStyle); } }
float DrawTrackIconKind(Rect rect, WindowState state) { // no icons on subtracks
if (track != null && track.isSubTrack) return 0.0f;
rect.yMin += (rect.height - 16f) / 2f; rect.width = 16.0f; rect.height = 16.0f;
if (!string.IsNullOrEmpty(m_TrackDrawOptions.errorText)) { m_ProblemIcon.image = Styles.kProblemIcon; m_ProblemIcon.tooltip = m_TrackDrawOptions.errorText;
if (CanDrawIcon(m_ProblemIcon)) DrawErrorIcon(rect, state); } else { var content = GUIContent.Temp(m_TrackDrawData.m_TrackIcon, m_DefaultTrackIcon.tooltip); if (CanDrawIcon(content)) GUI.Box(rect, content, GUIStyle.none); }
return rect.width; }
void DrawTrackBinding(Rect rect, Rect headerRect) { if (m_TrackDrawData.m_ShowTrackBindings) { DoTrackBindingGUI(rect, headerRect); return; }
var textStyle = m_Styles.trackHeaderFont; textStyle.normal.textColor = SelectionManager.Contains(track) ? Color.white : m_Styles.customSkin.colorTrackFont;
string trackName = track.name;
EditorGUI.BeginChangeCheck();
// by default the size is just the width of the string (for selection purposes)
rect.width = m_Styles.trackHeaderFont.CalcSize(new GUIContent(trackName)).x;
// if we are editing, supply the entire width of the header
if (GUIUtility.keyboardControl == track.GetInstanceID()) rect.width = (headerRect.xMax - rect.xMin) - (5 * WindowConstants.trackHeaderButtonSize);
trackName = EditorGUI.DelayedTextField(rect, GUIContent.none, track.GetInstanceID(), track.name, textStyle);
if (EditorGUI.EndChangeCheck()) { TimelineUndo.PushUndo(track, "Rename Track"); track.name = trackName; } }
float DrawTrackDropDownMenu(Rect rect) { rect.y += WindowConstants.trackOptionButtonVerticalPadding;
if (GUI.Button(rect, GUIContent.none, m_Styles.trackOptions)) { // the drop down will apply to all selected tracks
if (!SelectionManager.Contains(track)) { SelectionManager.Clear(); SelectionManager.Add(track); }
SequencerContextMenu.ShowTrackContextMenu(SelectionManager.SelectedTracks().ToArray(), null); }
return WindowConstants.trackHeaderButtonSize; }
bool CanDrawInlineCurve() { // Note: A track with animatable parameters always has inline curves.
return trackHasAnimatableParameters || TimelineUtility.TrackHasAnimationCurves(track); }
float DrawInlineCurveButton(Rect rect, WindowState state) { if (!CanDrawInlineCurve()) { return 0.0f; }
// Override enable state to display "Show Inline Curves" button in disabled state.
bool prevEnabledState = GUI.enabled; GUI.enabled = true; var newValue = GUI.Toggle(rect, track.GetShowInlineCurves(), GUIContent.none, DirectorStyles.Instance.curves); GUI.enabled = prevEnabledState;
if (newValue != track.GetShowInlineCurves()) { track.SetShowInlineCurves(newValue); state.GetWindow().treeView.CalculateRowRects(); }
return WindowConstants.trackHeaderButtonSize; }
float DrawRecordButton(Rect rect, WindowState state) { if (m_TrackDrawData.m_AllowsRecording) { bool isPlayerDisabled = state.editSequence.director != null && !state.editSequence.director.isActiveAndEnabled;
GameObject goBinding = m_TrackDrawData.m_TrackBinding as GameObject; if (goBinding == null) { Component c = m_TrackDrawData.m_TrackBinding as Component; if (c != null) goBinding = c.gameObject; }
if (goBinding == null && m_TrackDrawData.m_IsSubTrack) { goBinding = ParentTrack().GetGameObjectBinding(state.editSequence.director); }
bool isTrackBindingValid = goBinding != null; bool trackErrorDisableButton = !string.IsNullOrEmpty(m_TrackDrawOptions.errorText) && isTrackBindingValid && goBinding.activeInHierarchy; bool disableButton = track.lockedInHierarchy || isPlayerDisabled || trackErrorDisableButton || !isTrackBindingValid; using (new EditorGUI.DisabledScope(disableButton)) { if (IsRecording(state)) { state.editorWindow.Repaint(); float remainder = Time.realtimeSinceStartup % 1;
var animatedContent = s_ArmForRecordContentOn; if (remainder < 0.22f) { animatedContent = GUIContent.none; } if (GUI.Button(rect, animatedContent, GUIStyle.none) || isPlayerDisabled || !isTrackBindingValid) { state.UnarmForRecord(track); } } else { if (GUI.Button(rect, s_ArmForRecordContentOff, GUIStyle.none)) { state.ArmForRecord(track); } } return WindowConstants.trackHeaderButtonSize; } }
if (showTrackRecordingDisabled) { using (new EditorGUI.DisabledScope(true)) GUI.Button(rect, s_ArmForRecordDisabled, GUIStyle.none); return k_ButtonSize; }
return 0.0f; }
float DrawCustomTrackButton(Rect rect, WindowState state) { if (drawer.DrawTrackHeaderButton(rect, track, state)) { return WindowConstants.trackHeaderButtonSize; } return 0.0f; }
float DrawLockMarkersButton(Rect rect, WindowState state) { if (track.GetMarkerCount() == 0) return 0.0f;
var markersShown = showMarkers; var style = TimelineWindow.styles.collapseMarkers; if (Event.current.type == EventType.Repaint) style.Draw(rect, GUIContent.none, false, false, markersShown, false);
// Override enable state to display "Show Marker" button in disabled state.
bool prevEnabledState = GUI.enabled; GUI.enabled = true; if (GUI.Button(rect, DirectorStyles.markerCollapseButton, GUIStyle.none)) { state.GetWindow().SetShowTrackMarkers(track, !markersShown); } GUI.enabled = prevEnabledState; return WindowConstants.trackHeaderButtonSize; }
static void ObjectBindingField(Rect position, Object obj, PlayableBinding binding) { bool allowScene = typeof(GameObject).IsAssignableFrom(binding.outputTargetType) || typeof(Component).IsAssignableFrom(binding.outputTargetType);
using (var check = new EditorGUI.ChangeCheckScope()) { // FocusType.Passive so it never gets focused when pressing tab
int controlId = GUIUtility.GetControlID("s_ObjectFieldHash".GetHashCode(), FocusType.Passive, position); var newObject = UnityEditorInternals.DoObjectField(EditorGUI.IndentedRect(position), obj, binding.outputTargetType, controlId, allowScene); if (check.changed) { BindingUtility.Bind(TimelineEditor.inspectedDirector, binding.sourceObject as TrackAsset, newObject); } } }
void DoTrackBindingGUI(Rect rect, Rect headerRect) { var bindingRect = new Rect( rect.xMin, rect.y + (rect.height - WindowConstants.trackHeaderButtonSize) / 2f, headerRect.xMax - WindowConstants.trackHeaderMaxButtonsWidth - rect.xMin, WindowConstants.trackHeaderButtonSize);
if (bindingRect.Contains(Event.current.mousePosition) && TimelineDragging.IsDraggingEvent() && DragAndDrop.objectReferences.Length == 1) { TimelineDragging.HandleBindingDragAndDrop(track, BindingUtility.GetRequiredBindingType(m_TrackDrawData.m_Binding)); Event.current.Use(); } else { if (m_TrackDrawData.m_Binding.outputTargetType != null && typeof(Object).IsAssignableFrom(m_TrackDrawData.m_Binding.outputTargetType)) { ObjectBindingField(bindingRect, m_TrackDrawData.m_TrackBinding, m_TrackDrawData.m_Binding); } } }
bool IsRecording(WindowState state) { return state.recording && state.IsArmedForRecord(track); }
// background to draw during recording
void DrawRecordingTrackBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) { if (drawer != null) drawer.DrawRecordingBackground(trackRect, trackAsset, visibleTime, state); }
void UpdateClipOverlaps() { TrackExtensions.ComputeBlendsFromOverlaps(track.clips); }
internal void RebuildGUICacheIfNecessary() { if (m_TrackHash == track.Hash()) return;
m_ItemsDrawer = new TrackItemsDrawer(this); m_TrackHash = track.Hash(); }
int BlendHash() { var hash = 0; foreach (var clip in track.clips) { hash = HashUtility.CombineHash(hash, (clip.duration - clip.start).GetHashCode(), ((int)clip.blendInCurveMode).GetHashCode(), ((int)clip.blendOutCurveMode).GetHashCode()); } return hash; }
// callback when the corresponding graph is rebuilt. This can happen, but not have the GUI rebuilt.
public override void OnGraphRebuilt() { RefreshCurveEditor(); }
void RefreshCurveEditor() { var window = TimelineWindow.instance; if (track != null && window != null && window.state != null) { bool hasEditor = clipCurveEditor != null; bool shouldHaveEditor = track.ShouldShowInfiniteClipEditor(); if (hasEditor != shouldHaveEditor) window.state.AddEndFrameDelegate((x, currentEvent) => { x.Refresh(); return true; }); } } }}
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