SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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#if UNITY_EDITOR
using System.ComponentModel;#endif
using UnityEngine.Playables;
namespace UnityEngine.Timeline{ /// <summary>
/// Playable Asset class for Activation Tracks
/// </summary>
#if UNITY_EDITOR
[DisplayName("Activation Clip")]#endif
class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset { /// <summary>
/// Returns a description of the features supported by activation clips
/// </summary>
public ClipCaps clipCaps { get { return ClipCaps.None; } }
/// <summary>
/// Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset
/// </summary>
public override Playable CreatePlayable(PlayableGraph graph, GameObject go) { return Playable.Create(graph); } }}
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