SW 중심대학 OSS GIT 서버
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using System.Collections.Generic;using UnityEngine.Animations;using UnityEngine.Experimental.Animations;using UnityEngine.Playables;
namespace UnityEngine.Timeline{ class AnimationPreviewUpdateCallback : ITimelineEvaluateCallback { AnimationPlayableOutput m_Output; PlayableGraph m_Graph; List<IAnimationWindowPreview> m_PreviewComponents;
public AnimationPreviewUpdateCallback(AnimationPlayableOutput output) { m_Output = output;
Playable playable = m_Output.GetSourcePlayable(); if (playable.IsValid()) { m_Graph = playable.GetGraph(); } }
public void Evaluate() { if (!m_Graph.IsValid()) return;
if (m_PreviewComponents == null) FetchPreviewComponents();
foreach (var component in m_PreviewComponents) { if (component != null) { component.UpdatePreviewGraph(m_Graph); } } }
private void FetchPreviewComponents() { m_PreviewComponents = new List<IAnimationWindowPreview>();
var animator = m_Output.GetTarget(); if (animator == null) return;
var gameObject = animator.gameObject; m_PreviewComponents.AddRange(gameObject.GetComponents<IAnimationWindowPreview>()); } }}
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