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  1. using UnityEngine;
  2. using UnityEngine.Playables;
  3. namespace UnityEngine.Timeline
  4. {
  5. /// <summary>
  6. /// A Track whose clips control time-related elements on a GameObject.
  7. /// </summary>
  8. [TrackClipType(typeof(ControlPlayableAsset), false)]
  9. [ExcludeFromPreset]
  10. public class ControlTrack : TrackAsset
  11. {
  12. }
  13. }