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using UnityEngine;using UnityEngine.Playables;
namespace UnityEngine.Timeline{ // The RuntimeClip wraps a single clip in an instantiated sequence.
// It supports the IInterval interface so that it can be stored in the interval tree
// It is this class that is returned by an interval tree query.
class RuntimeClip : RuntimeClipBase { TimelineClip m_Clip; Playable m_Playable; Playable m_ParentMixer;
public override double start { get { return m_Clip.extrapolatedStart; } }
public override double duration { get { return m_Clip.extrapolatedDuration; } }
public RuntimeClip(TimelineClip clip, Playable clipPlayable, Playable parentMixer) { Create(clip, clipPlayable, parentMixer); }
void Create(TimelineClip clip, Playable clipPlayable, Playable parentMixer) { m_Clip = clip; m_Playable = clipPlayable; m_ParentMixer = parentMixer; clipPlayable.Pause(); }
public TimelineClip clip { get { return m_Clip; } }
public Playable mixer { get { return m_ParentMixer; } }
public Playable playable { get { return m_Playable; } }
public override bool enable { set { if (value && m_Playable.GetPlayState() != PlayState.Playing) { m_Playable.Play(); SetTime(m_Clip.clipIn); } else if (!value && m_Playable.GetPlayState() != PlayState.Paused) { m_Playable.Pause(); if (m_ParentMixer.IsValid()) m_ParentMixer.SetInputWeight(m_Playable, 0.0f); } } }
public void SetTime(double time) { m_Playable.SetTime(time); }
public void SetDuration(double duration) { m_Playable.SetDuration(duration); }
public override void EvaluateAt(double localTime, FrameData frameData) { enable = true;
float weight = 1.0f; if (clip.IsPreExtrapolatedTime(localTime)) weight = clip.EvaluateMixIn((float)clip.start); else if (clip.IsPostExtrapolatedTime(localTime)) weight = clip.EvaluateMixOut((float)clip.end); else weight = clip.EvaluateMixIn(localTime) * clip.EvaluateMixOut(localTime);
if (mixer.IsValid()) mixer.SetInputWeight(playable, weight);
// localTime of the sequence to localtime of the clip
double clipTime = clip.ToLocalTime(localTime); if (clipTime.CompareTo(0.0) >= 0) { SetTime(clipTime); } SetDuration(clip.extrapolatedDuration); }
public override void Reset() { SetTime(m_Clip.clipIn); } }}
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