SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System;
namespace UnityEngine.Timeline{ /// <summary>
/// Use Marker as a base class when creating a custom marker.
/// </summary>
/// <remarks>
/// A marker is a point in time.
/// </remarks>
public abstract class Marker : ScriptableObject, IMarker { [SerializeField, TimeField, Tooltip("Time for the marker")] double m_Time;
/// <inheritdoc/>
public TrackAsset parent { get; private set; }
/// <inheritdoc/>
/// <remarks>
/// The marker time cannot be negative.
/// </remarks>
public double time { get { return m_Time; } set { m_Time = Math.Max(value, 0); } }
void IMarker.Initialize(TrackAsset parentTrack) { // We only really want to update the parent when the object is first deserialized
// If not a cloned track would "steal" the source's markers
if (parent == null) { parent = parentTrack; try { OnInitialize(parentTrack); } catch (Exception e) { Debug.LogError(e.Message, this); } } }
/// <summary>
/// Override this method to receive a callback when the marker is initialized.
/// </summary>
public virtual void OnInitialize(TrackAsset aPent) { } }}
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