SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System;using System.Collections.Generic;using UnityEngine.Playables;
namespace UnityEngine.Timeline{ /// <inheritdoc />
/// <summary>
/// Use this track to add Markers bound to a GameObject.
/// </summary>
[Serializable] [TrackBindingType(typeof(GameObject))] [HideInMenu] [ExcludeFromPreset] public class MarkerTrack : TrackAsset { /// <inheritdoc/>
public override IEnumerable<PlayableBinding> outputs { get { return this == timelineAsset.markerTrack ? new List<PlayableBinding> {ScriptPlayableBinding.Create(name, null, typeof(GameObject))} : base.outputs; } } }}
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