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  1. using System;
  2. namespace UnityEngine.Timeline
  3. {
  4. /// <summary>
  5. /// Use this track to emit signals to a bound SignalReceiver.
  6. /// </summary>
  7. /// <remarks>
  8. /// This track cannot contain clips.
  9. /// </remarks>
  10. /// <seealso cref="UnityEngine.Timeline.SignalEmitter"/>
  11. /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/>
  12. /// <seealso cref="UnityEngine.Timeline.SignalAsset"/>
  13. [Serializable]
  14. [TrackBindingType(typeof(SignalReceiver))]
  15. [TrackColor(0.25f, 0.25f, 0.25f)]
  16. [ExcludeFromPreset]
  17. public class SignalTrack : MarkerTrack {}
  18. }