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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine.Playables;
  4. namespace UnityEngine.Timeline
  5. {
  6. /// <summary>
  7. /// A group track is a container that allows tracks to be arranged in a hierarchical manner.
  8. /// </summary>
  9. [Serializable]
  10. [TrackClipType(typeof(TrackAsset))]
  11. [SupportsChildTracks]
  12. public class GroupTrack : TrackAsset
  13. {
  14. internal override bool CanCompileClips()
  15. {
  16. return false;
  17. }
  18. /// <inheritdoc />
  19. public override IEnumerable<PlayableBinding> outputs
  20. {
  21. get { return PlayableBinding.None; }
  22. }
  23. }
  24. }