SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
새로운 배포
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
using UnityEngine;using UnityEngine.Playables;
namespace UnityEngine.Timeline{ /// <summary>
/// Implement this interface on a TrackAsset derived class to support layers
/// </summary>
public interface ILayerable { /// <summary>
/// Creates a mixer that blends track mixers.
/// </summary>
/// <param name="graph">The graph where the mixer playable will be added.</param>
/// <param name="go">The GameObject that requested the graph.</param>
/// <param name="inputCount">The number of inputs on the mixer. There should be an input for each playable from each clip.</param>
/// <returns>Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.</returns>
Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount); }}
|