SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System;using UnityEngine;using UnityEngine.Playables;
namespace UnityEngine.Timeline{ /// <summary>
/// A PlayableTrack is a track whose clips are custom playables.
/// </summary>
/// <remarks>
/// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type.
/// </remarks>
[Serializable] public class PlayableTrack : TrackAsset { /// <inheritdoc />
protected override void OnCreateClip(TimelineClip clip) { if (clip.asset != null) clip.displayName = clip.asset.GetType().Name; } }}
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