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#if UNITY_EDITOR
using System.Collections.Generic;using UnityEditor;
namespace UnityEngine.Timeline{ static class AnimationPreviewUtilities { private const string k_PosX = "m_LocalPosition.x"; private const string k_PosY = "m_LocalPosition.y"; private const string k_PosZ = "m_LocalPosition.z"; private const string k_RotX = "m_LocalRotation.x"; private const string k_RotY = "m_LocalRotation.y"; private const string k_RotZ = "m_LocalRotation.z"; private const string k_RotW = "m_LocalRotation.w"; private const string k_ScaleX = "m_LocalScale.x"; private const string k_ScaleY = "m_LocalScale.y"; private const string k_ScaleZ = "m_LocalScale.z"; private const string k_EulerAnglesRaw = "localEulerAnglesRaw"; private const string k_EulerHint = "m_LocalEulerAnglesHint"; private const string k_Pos = "m_LocalPosition"; private const string k_Rot = "m_LocalRotation"; private const string k_MotionT = "MotionT"; private const string k_MotionQ = "MotionQ"; private const string k_RootT = "RootT"; private const string k_RootQ = "RootQ";
internal class EditorCurveBindingComparer : IEqualityComparer<EditorCurveBinding> { public bool Equals(EditorCurveBinding x, EditorCurveBinding y) { return x.path.Equals(y.path) && x.type == y.type && x.propertyName == y.propertyName; } public int GetHashCode(EditorCurveBinding obj) { return obj.propertyName.GetHashCode() ^ obj.path.GetHashCode(); }
public static readonly EditorCurveBindingComparer Instance = new EditorCurveBindingComparer(); }
// a dictionary is faster than a hashset, because the capacity can be pre-set
private static readonly Dictionary<EditorCurveBinding, int> s_CurveSet = new Dictionary<EditorCurveBinding, int>(10000, EditorCurveBindingComparer.Instance); private static readonly AnimatorBindingCache s_BindingCache = new AnimatorBindingCache();
public static void ClearCaches() { s_BindingCache.Clear(); s_CurveSet.Clear(); }
public static EditorCurveBinding[] GetBindings(GameObject animatorRoot, IEnumerable<AnimationClip> clips) { s_CurveSet.Clear(); foreach (var clip in clips) { AddBindings(s_BindingCache.GetCurveBindings(clip)); }
// if we have a transform binding, bind the entire skeleton
if (NeedsSkeletonBindings(s_CurveSet.Keys)) AddBindings(s_BindingCache.GetAnimatorBindings(animatorRoot));
var bindings = new EditorCurveBinding[s_CurveSet.Keys.Count]; s_CurveSet.Keys.CopyTo(bindings, 0); return bindings; }
public static void PreviewFromCurves(GameObject animatorRoot, IEnumerable<EditorCurveBinding> keys) { if (!AnimationMode.InAnimationMode()) return;
var avatarRoot = GetAvatarRoot(animatorRoot); foreach (var binding in keys) { if (IsAvatarBinding(binding) || IsEuler(binding)) continue;
bool isTransform = typeof(Transform).IsAssignableFrom(binding.type); if (isTransform && binding.propertyName == AnimatorBindingCache.TRPlaceHolder) AddTRBinding(animatorRoot, binding); else if (isTransform && binding.propertyName == AnimatorBindingCache.ScalePlaceholder) AddScaleBinding(animatorRoot, binding); else AnimationMode.AddEditorCurveBinding(avatarRoot, binding); } }
public static AnimationClip CreateDefaultClip(GameObject animatorRoot, IEnumerable<EditorCurveBinding> keys) { AnimationClip animClip = new AnimationClip() { name = "DefaultPose" }; var keyFrames = new[] {new Keyframe(0, 0)}; var curve = new AnimationCurve(keyFrames); bool rootMotion = false; var avatarRoot = GetAvatarRoot(animatorRoot);
foreach (var binding in keys) { if (IsRootMotion(binding)) { rootMotion = true; continue; }
if (typeof(Transform).IsAssignableFrom(binding.type) && binding.propertyName == AnimatorBindingCache.TRPlaceHolder) { if (string.IsNullOrEmpty(binding.path)) rootMotion = true; else { var transform = animatorRoot.transform.Find(binding.path); if (transform != null) { var pos = transform.localPosition; var rot = transform.localRotation; animClip.SetCurve(binding.path, typeof(Transform), k_PosX, SetZeroKey(curve, keyFrames, pos.x)); animClip.SetCurve(binding.path, typeof(Transform), k_PosY, SetZeroKey(curve, keyFrames, pos.y)); animClip.SetCurve(binding.path, typeof(Transform), k_PosZ, SetZeroKey(curve, keyFrames, pos.z)); animClip.SetCurve(binding.path, typeof(Transform), k_RotX, SetZeroKey(curve, keyFrames, rot.x)); animClip.SetCurve(binding.path, typeof(Transform), k_RotY, SetZeroKey(curve, keyFrames, rot.y)); animClip.SetCurve(binding.path, typeof(Transform), k_RotZ, SetZeroKey(curve, keyFrames, rot.z)); animClip.SetCurve(binding.path, typeof(Transform), k_RotW, SetZeroKey(curve, keyFrames, rot.w)); } }
continue; }
if (typeof(Transform).IsAssignableFrom(binding.type) && binding.propertyName == AnimatorBindingCache.ScalePlaceholder) { var transform = animatorRoot.transform.Find(binding.path); if (transform != null) { var scale = transform.localScale; animClip.SetCurve(binding.path, typeof(Transform), k_ScaleX, SetZeroKey(curve, keyFrames, scale.x)); animClip.SetCurve(binding.path, typeof(Transform), k_ScaleY, SetZeroKey(curve, keyFrames, scale.y)); animClip.SetCurve(binding.path, typeof(Transform), k_ScaleZ, SetZeroKey(curve, keyFrames, scale.z)); }
continue; }
// Not setting curves through AnimationUtility.SetEditorCurve to avoid reentrant
// onCurveWasModified calls in timeline. This means we don't get sprite curves
// in the default clip right now.
if (IsAvatarBinding(binding) || IsEulerHint(binding) || binding.isPPtrCurve) continue;
float floatValue; AnimationUtility.GetFloatValue(avatarRoot, binding, out floatValue); animClip.SetCurve(binding.path, binding.type, binding.propertyName, SetZeroKey(curve, keyFrames, floatValue)); }
// add root motion explicitly.
if (rootMotion) { var pos = Vector3.zero; // the appropriate root motion offsets are applied by timeline
var rot = Quaternion.identity; animClip.SetCurve(string.Empty, typeof(Transform), k_PosX, SetZeroKey(curve, keyFrames, pos.x)); animClip.SetCurve(string.Empty, typeof(Transform), k_PosY, SetZeroKey(curve, keyFrames, pos.y)); animClip.SetCurve(string.Empty, typeof(Transform), k_PosZ, SetZeroKey(curve, keyFrames, pos.z)); animClip.SetCurve(string.Empty, typeof(Transform), k_RotX, SetZeroKey(curve, keyFrames, rot.x)); animClip.SetCurve(string.Empty, typeof(Transform), k_RotY, SetZeroKey(curve, keyFrames, rot.y)); animClip.SetCurve(string.Empty, typeof(Transform), k_RotZ, SetZeroKey(curve, keyFrames, rot.z)); animClip.SetCurve(string.Empty, typeof(Transform), k_RotW, SetZeroKey(curve, keyFrames, rot.w)); }
return animClip; }
public static bool IsRootMotion(EditorCurveBinding binding) { // Root Transform TR.
if (typeof(Transform).IsAssignableFrom(binding.type) && string.IsNullOrEmpty(binding.path)) { return binding.propertyName.StartsWith(k_Pos) || binding.propertyName.StartsWith(k_Rot); }
// MotionCurves/RootCurves.
if (binding.type == typeof(Animator)) { return binding.propertyName.StartsWith(k_MotionT) || binding.propertyName.StartsWith(k_MotionQ) || binding.propertyName.StartsWith(k_RootT) || binding.propertyName.StartsWith(k_RootQ); }
return false; }
private static bool NeedsSkeletonBindings(IEnumerable<EditorCurveBinding> bindings) { foreach (var b in bindings) { if (IsSkeletalBinding(b)) return true; }
return false; }
private static void AddBindings(IEnumerable<EditorCurveBinding> bindings) { foreach (var b in bindings) { if (!s_CurveSet.ContainsKey(b)) s_CurveSet[b] = 1; } }
private static void AddTRBinding(GameObject root, EditorCurveBinding binding) { // This is faster than AnimationMode.AddTransformTR
binding.propertyName = k_PosX; AnimationMode.AddEditorCurveBinding(root, binding); binding.propertyName = k_PosY; AnimationMode.AddEditorCurveBinding(root, binding); binding.propertyName = k_PosZ; AnimationMode.AddEditorCurveBinding(root, binding); binding.propertyName = k_RotX; AnimationMode.AddEditorCurveBinding(root, binding); binding.propertyName = k_RotY; AnimationMode.AddEditorCurveBinding(root, binding); binding.propertyName = k_RotZ; AnimationMode.AddEditorCurveBinding(root, binding); binding.propertyName = k_RotW; AnimationMode.AddEditorCurveBinding(root, binding); }
private static void AddScaleBinding(GameObject root, EditorCurveBinding binding) { // AnimationMode.AddTransformTRS is slow
binding.propertyName = k_ScaleX; AnimationMode.AddEditorCurveBinding(root, binding); binding.propertyName = k_ScaleY; AnimationMode.AddEditorCurveBinding(root, binding); binding.propertyName = k_ScaleZ; AnimationMode.AddEditorCurveBinding(root, binding); }
private static bool IsEuler(EditorCurveBinding binding) { return typeof(Transform).IsAssignableFrom(binding.type) && binding.propertyName.StartsWith(k_EulerAnglesRaw); }
private static bool IsAvatarBinding(EditorCurveBinding binding) { return typeof(Animator).IsAssignableFrom(binding.type) && string.IsNullOrEmpty(binding.path); }
private static bool IsSkeletalBinding(EditorCurveBinding binding) { // skin mesh incorporates blend shapes
return typeof(Transform).IsAssignableFrom(binding.type) || typeof(SkinnedMeshRenderer).IsAssignableFrom(binding.type); }
private static AnimationCurve SetZeroKey(AnimationCurve curve, Keyframe[] keys, float val) { keys[0].value = val; curve.keys = keys; return curve; }
private static bool IsEulerHint(EditorCurveBinding binding) { return typeof(Transform).IsAssignableFrom(binding.type) && binding.propertyName.StartsWith(k_EulerHint); }
private static GameObject GetAvatarRoot(GameObject animatorRoot) { var animator = animatorRoot.GetComponent<Animator>(); if (animator != null && animator.avatarRoot != animatorRoot.transform) return animator.avatarRoot.gameObject; return animatorRoot; } }}#endif
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