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박건태, 이승준, 고기완, 이준호
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using UnityEngine.Playables;
namespace UnityEngine.Timeline{ /// <summary>
/// Implement this interface in a PlayableAsset to specify which properties will be modified when Timeline is in preview mode.
/// </summary>
public interface IPropertyPreview { /// <summary>
/// Called by the Timeline Editor to gather properties requiring preview.
/// </summary>
/// <param name="director">The PlayableDirector invoking the preview</param>
/// <param name="driver">PropertyCollector used to gather previewable properties</param>
void GatherProperties(PlayableDirector director, IPropertyCollector driver); }}
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