SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using UnityEngine.Playables;
namespace UnityEngine.Timeline{ static class WeightUtility { // Given a mixer, normalizes the mixer if required
// returns the output weight that should be applied to the mixer as input
public static float NormalizeMixer(Playable mixer) { if (!mixer.IsValid()) return 0; int count = mixer.GetInputCount(); float weight = 0.0f; for (int c = 0; c < count; c++) { weight += mixer.GetInputWeight(c); }
if (weight > Mathf.Epsilon && weight < 1) { for (int c = 0; c < count; c++) { mixer.SetInputWeight(c, mixer.GetInputWeight(c) / weight); } } return Mathf.Clamp01(weight); } }}
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