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# Configuring the AR Camera background using a Scriptable Render Pipeline
AR Foundation supports the Universal Render Pipeline (URP) versions 7.0.0 or later. See the [URP Install and Configure documentation](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest?subfolder=/manual/InstallingAndConfiguringURP.html) for more details on switching to URP.
**Note:** Projects made using URP are not compatible with the High Definition Render Pipeline or the built-in Unity rendering pipeline. Before you start development, you must decide which render pipeline to use in your Project.
## Basic URP configuration for AR Foundation
To configure URP for use with AR Foundation, follow these steps:
1. In the Project's `Assets` folder, create a new folder named `Rendering`. 2. In the `Rendering` folder, create a Pipeline Asset (Forward Renderer) for URP: Right-click anywhere in the folder and select **Create > Rendering > Universal Render Pipeline > Pipeline Asset (Forward Renderer)**. This creates two Assets: * An [UniversalRenderPipelineAsset](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest?subfolder=/api/UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.html) * A [ForwardRenderer](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest?subfolder=/api/UnityEngine.Rendering.Universal.ForwardRenderer.html) 3. Select the `Forward Renderer`. In its Inspector, add an `ARBackgroundRendererFeature` to the list of Renderer Features. 4. Access the Graphics section of the Project Settings window (menu: **Edit > Project Settings**, then select **Graphics**), and select the `UniversalRenderPipelineAsset` for the **Scriptable Render Pipeline Settings** field. 
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