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#if UNITY_IOS
using System;using System.Collections.Generic;using System.IO;using System.Linq;using System.Text;using System.Text.RegularExpressions;using System.Xml;using UnityEditor;using UnityEditor.Build;using UnityEditor.Build.Reporting;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;using UnityEditor.Rendering;using UnityEditor.XR.ARSubsystems;using UnityEngine;using UnityEngine.Rendering;using UnityEngine.XR.ARSubsystems;using UnityEngine.XR.ARKit;
using OSVersion = UnityEngine.XR.ARKit.OSVersion;
namespace UnityEditor.XR.ARKit{ internal class ARKitBuildProcessor { public static IEnumerable<T> AssetsOfType<T>() where T : UnityEngine.Object { foreach(var guid in AssetDatabase.FindAssets("t:" + typeof(T).Name)) { var path = AssetDatabase.GUIDToAssetPath(guid); yield return AssetDatabase.LoadAssetAtPath<T>(path); } }
class PostProcessor : IPostprocessBuildWithReport { public int callbackOrder { get { return 0; } }
public void OnPostprocessBuild(BuildReport report) { if (report.summary.platform != BuildTarget.iOS) { return; }
BuildHelper.RemoveShaderFromProject(ARKitCameraSubsystem.backgroundShaderName); HandleARKitRequiredFlag(report.summary.outputPath); }
static void HandleARKitRequiredFlag(string pathToBuiltProject) { var arkitSettings = ARKitSettings.GetOrCreateSettings(); string plistPath = Path.Combine(pathToBuiltProject, "Info.plist"); PlistDocument plist = new PlistDocument(); plist.ReadFromString(File.ReadAllText(plistPath)); PlistElementDict rootDict = plist.root;
// Get or create array to manage device capabilities
const string capsKey = "UIRequiredDeviceCapabilities"; PlistElementArray capsArray; PlistElement pel; if (rootDict.values.TryGetValue(capsKey, out pel)) { capsArray = pel.AsArray(); } else { capsArray = rootDict.CreateArray(capsKey); } // Remove any existing "arkit" plist entries
const string arkitStr = "arkit"; capsArray.values.RemoveAll(x => arkitStr.Equals(x.AsString())); if (arkitSettings.requirement == ARKitSettings.Requirement.Required) { // Add "arkit" plist entry
capsArray.AddString(arkitStr); }
File.WriteAllText(plistPath, plist.WriteToString()); } }
class Preprocessor : IPreprocessBuildWithReport, IPreprocessShaders { // Magic value according to
// https://docs.unity3d.com/ScriptReference/PlayerSettings.GetArchitecture.html
// "0 - None, 1 - ARM64, 2 - Universal."
const int k_TargetArchitectureArm64 = 1; const int k_TargetArchitectureUniversal = 2;
void SelectStaticLib() { const string pluginPath = "Packages/com.unity.xr.arkit/Runtime/iOS"; LibUtil.SelectPlugin( PluginImporter.GetAtPath($"{pluginPath}/Xcode1000/UnityARKit.a") as PluginImporter, PluginImporter.GetAtPath($"{pluginPath}/Xcode1100/UnityARKit.a") as PluginImporter); }
public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList<ShaderCompilerData> data) { // Remove shader variants for the camera background shader that will fail compilation because of package dependencies.
string backgroundShaderName = ARKitCameraSubsystem.backgroundShaderName; if (backgroundShaderName.Equals(shader.name)) { foreach (var backgroundShaderKeywordToNotCompile in ARKitCameraSubsystem.backgroundShaderKeywordsToNotCompile) { ShaderKeyword shaderKeywordToNotCompile = new ShaderKeyword(shader, backgroundShaderKeywordToNotCompile);
for (int i = (data.Count - 1); i >= 0; --i) { if (data[i].shaderKeywordSet.IsEnabled(shaderKeywordToNotCompile)) { data.RemoveAt(i); } } } } }
public void OnPreprocessBuild(BuildReport report) { if (report.summary.platform != BuildTarget.iOS) return;
if (string.IsNullOrEmpty(PlayerSettings.iOS.cameraUsageDescription)) throw new BuildFailedException("ARKit requires a Camera Usage Description (Player Settings > iOS > Other Settings > Camera Usage Description)");
SelectStaticLib(); EnsureMetalIsFirstApi();
if(ARKitSettings.GetOrCreateSettings().requirement == ARKitSettings.Requirement.Required) { EnsureMinimumBuildTarget(); EnsureTargetArchitecturesAreSupported(report.summary.platformGroup); } else if (PlayerSettings.GetArchitecture(report.summary.platformGroup) == k_TargetArchitectureUniversal) { EnsureOpenGLIsUsed(); } BuildHelper.AddBackgroundShaderToProject(ARKitCameraSubsystem.backgroundShaderName); }
void EnsureMinimumBuildTarget() { var userSetTargetVersion = OSVersion.Parse(PlayerSettings.iOS.targetOSVersionString); if (userSetTargetVersion < new OSVersion(11)) { throw new BuildFailedException("You have selected a minimum target iOS version of " + userSetTargetVersion + " and have the ARKit package installed. " + "ARKit requires at least iOS version 11.0 (See Player Settings > Other Settings > Target minimum iOS Version)."); }
}
void EnsureTargetArchitecturesAreSupported(BuildTargetGroup buildTargetGroup) {
if (PlayerSettings.GetArchitecture(buildTargetGroup) != k_TargetArchitectureArm64) throw new BuildFailedException("ARKit XR Plugin only supports the ARM64 architecture. See Player Settings > Other Settings > Architecture.");
}
void EnsureMetalIsFirstApi() { var graphicsApis = PlayerSettings.GetGraphicsAPIs(BuildTarget.iOS); if (graphicsApis.Length > 0) { var graphicsApi = graphicsApis[0]; if (graphicsApi != GraphicsDeviceType.Metal) throw new BuildFailedException($"You currently have {graphicsApi} at the top of the list of Graphics APis. However, Metal needs to be first in the list. (See Player Settings > Other Settings > Graphics APIs)"); }
}
void EnsureOpenGLIsUsed() { var graphicsApis = PlayerSettings.GetGraphicsAPIs(BuildTarget.iOS); if (graphicsApis.Length > 0) { if(!graphicsApis.Contains(GraphicsDeviceType.OpenGLES2)) throw new BuildFailedException("To build for 'Universal' architecture, OpenGLES2 is needed. (See Player Settings > Other Settings > Graphics APIs)"); }
}
public int callbackOrder { get { return 0; } } } }}#endif
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