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using System.Collections.Generic;using System.IO;using System.Linq;using UnityEngine;
namespace UnityEditor.XR.ARKit{ public static class ARKitSettingsProvider { [SettingsProvider] static SettingsProvider CreateSettingsProvider() { GUIContent s_WarningToCreateSettings = EditorGUIUtility.TrTextContent( "This controls the Build Settings for ARKit.\n\nYou must create a serialized instance of the settings data in order to modify the settings in this UI. Until then only default settings set by the provider will be available.");
// First parameter is the path in the Settings window.
// Second parameter is the scope of this setting: it only appears in the Project Settings window.
var provider = new SettingsProvider("Project/XR/ARKit", SettingsScope.Project) { // By default the last token of the path is used as display name if no label is provided.
label = "ARKit Build Settings",
// Create the SettingsProvider and initialize its drawing (IMGUI) function in place:
guiHandler = (searchContext) => { if (ARKitSettings.currentSettings == null) { EditorGUILayout.HelpBox(s_WarningToCreateSettings); if (GUILayout.Button(EditorGUIUtility.TrTextContent("Create"))) { Create(); } else { return; } }
var serializedSettings = ARKitSettings.GetSerializedSettings();
EditorGUILayout.PropertyField(serializedSettings.FindProperty("m_Requirement"), new GUIContent( "Requirement", "Toggles whether ARKit is required for this app. This will make the app only downloadable by devices with ARKit support if set to 'Required'."));
serializedSettings.ApplyModifiedProperties(); },
// Populate the search keywords to enable smart search filtering and label highlighting:
keywords = new HashSet<string>(new[] { "ARKit", "optional", "required" }) };
return provider; }
static void Create() { var path = EditorUtility.SaveFilePanelInProject("Save ARKit Settings", "ARKitSettings", "asset", "Please enter a filename to save the ARKit settings."); if (string.IsNullOrEmpty(path)) return;
var settings = ScriptableObject.CreateInstance<ARKitSettings>(); AssetDatabase.CreateAsset(settings, path); ARKitSettings.currentSettings = settings; } }}
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