SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System;
namespace UnityEditor.XR.ARKit{ internal static class Json { [Serializable] public struct AuthorInfo { public int version; public string author; }
[Serializable] public struct Filename { public string filename; }
[Serializable] public struct ResourceGroup { public AuthorInfo info; public Filename[] resources; }
[Serializable] public struct ImageProperties { public float width; }
[Serializable] public struct ReferenceImage { public AuthorInfo info; public FilenameWithIdiom[] images; public ImageProperties properties; }
[Serializable] public struct FilenameWithIdiom { public string filename; public string idiom; }
[Serializable] public struct ObjectProperties { /// <summary>
/// Preview filename, e.g., 'preview.jpg'
/// </summary>
public string preview;
/// <summary>
/// An array of 4 floats representing the quaternion (x, y, z, w)
/// </summary>
public float[] rotation;
/// <summary>
/// cv3dmap filename, e.g., "trackingData.cv3dmap"
/// </summary>
public string content;
/// <summary>
/// An array of 3 floats representing the translation (x, y, z)
/// </summary>
public float[] translation;
/// <summary>
/// The version of the properties, e.g., 1
/// </summary>
public int version; }
[Serializable] public struct ReferenceObject { public AuthorInfo info; public ObjectProperties properties; } }}
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