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  1. using System;
  2. using UnityEngine.XR.Management;
  3. namespace UnityEngine.XR.ARKit
  4. {
  5. /// <summary>
  6. /// Settings to control the ARKitLoader behavior.
  7. /// </summary>
  8. [System.Serializable]
  9. public class ARKitLoaderSettings : ScriptableObject
  10. {
  11. [Obsolete("ARKitLoader no longer makes use of this setting. Subsystems are stopped and started based only on XR Managment's general initialization setting.", false)]
  12. public bool startAndStopSubsystems
  13. {
  14. get { return false; }
  15. set { }
  16. }
  17. [Obsolete("This method has been deprecated and has no effect.", false)]
  18. public void Awake()
  19. {
  20. }
  21. }
  22. }