SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System;using System.Runtime.InteropServices;
namespace UnityEngine.XR.ARKit{ [StructLayout(LayoutKind.Sequential)] internal struct MemoryLayout : IEquatable<MemoryLayout> { /// <summary>
/// The number of bytes required to store a single session relative data object
/// </summary>
public int size;
/// <summary>
/// The number of bytes between consecutive elements in an array of session relative data objects
/// </summary>
public int stride;
/// <summary>
/// The alignment required by a session relative data object
/// </summary>
public int alignment;
public override int GetHashCode() { unchecked { int hash = size.GetHashCode(); hash = hash * 486187739 + stride.GetHashCode(); hash = hash * 486187739 + alignment.GetHashCode(); return hash; } } public bool Equals(MemoryLayout other) { return (size == other.size) && (stride == other.stride) && (alignment == other.alignment); }
public override bool Equals(object obj) => (obj is MemoryLayout) && Equals((MemoryLayout)obj); public static bool operator ==(MemoryLayout lhs, MemoryLayout rhs) => lhs.Equals(rhs); public static bool operator !=(MemoryLayout lhs, MemoryLayout rhs) => !lhs.Equals(rhs); }}
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