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  1. # Changelog
  2. All notable changes to this package will be documented in this file.
  3. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
  4. and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
  5. ## [3.1.3] - 2020-04-13
  6. ### New
  7. - Adding the API updater files required to update from `XRReferencePoint*` to `XRAnchor*`.
  8. - Adding new methods to the `XRCameraSubsystem` to query the list of enabled & disabled material keywords for the shader.
  9. ## [3.0.2] - 2020-03-18
  10. ### Fixes
  11. - Fixed "X" (remove reference image) icon in the `XRReferenceImageLibrary` inspector.
  12. ## [3.0.0] - 2019-11-05
  13. ### Breaking changes
  14. - Renaming the concept of `Reference Points` to `Anchors`. The Unity script updater should convert any references to `XRReferencePointSubsystem`, `XRReferencePoint`, and `XRReferencePointSubsystemDescriptor` the next time the project is loaded into the Editor.
  15. ## [3.0.0-preview.4] - 2019-10-22
  16. ### New
  17. - Change `TrySetFocusMode` to a property called `focusMode`, enabling providers to implement a getter as well as a setter.
  18. - Added `classification` on `BoundedPlane` which provides
  19. contextual information such as `Floor`, `Wall`, `Ceiling`.
  20. ### Fixes
  21. - [`XRCameraImagePlane.ToString()`](https://docs.unity3d.com/Packages/com.unity.xr.arsubsystems@3.0/api/UnityEngine.XR.ARSubsystems.XRCameraImagePlane.html#UnityEngine_XR_ARSubsystems_XRCameraImagePlane_ToString) invoked `NativeArray.ToString()` to build its string, which produced a string with a lot of irrelevant information. Now, it just displays the length of the array, row stride, and pixel stride of the plane.
  22. ## [3.0.0-preview.3] - 2019-09-26
  23. ### New
  24. - Added an input device layout for the [Input System](https://github.com/Unity-Technologies/InputSystem), for use by individual providers.
  25. ### Breaking Changes
  26. - Updated the interface for all subsystems to apply a consistent pattern across all subsystems. This affects subsystem implementations (such as ARCore and ARKit) but should not affect consumers of those subsystems.
  27. - Removed `supported` property on the `XRFaceSubsystem`. Providers (such as ARKit) are expected not to register themselves if they are not supported.
  28. - Removed `supported` property on the `XREnvironmentProbeSubsystem`. Providers (such as ARKit) are expected not to register themselves if they are not supported.
  29. ## [3.0.0-preview.2] - 2019-09-05
  30. - Updated package version to 3.0.0-preview.2 for consistency with other AR-related packages.
  31. ## [3.0.0-preview.1] - 2019-08-21
  32. ### New
  33. - Add support for reference image libraries that are modifiable at runtime. For platforms that support it, this allows you to add new reference images at runtime.
  34. ## [2.2.0-preview.4] - 2019-07-30
  35. ### New
  36. - Add support for eye tracking.
  37. - Added an [XRParticipantSubsystem](../manual/participant-subsystem.html) which can track users in a multi-user collaborative session.
  38. - Add support for exposure duration
  39. - Add support for exposure offset
  40. - Add support for Lightweight Render Pipeline and Universal Render Pipeline.
  41. - Add support for height scale estimatation for the 3D human body subsystem.
  42. ## [2.2.0-preview.3] - 2019-07-16
  43. ### New
  44. - Add support for `NotTrackingReason`.
  45. - Add support for getting the ambient light intensity in lumens.
  46. - Add functionality to the `XRSessionSubsystem` to enable synchronizing the Unity frame with the AR session update. See `XRSessionSubsystem.matchFrameRate` and `XRSessionSubsystem.frameRate`.
  47. ### Fixes
  48. - Fix `CameraFocusMode` handling in `XRCameraSubsystem`. This fixes an issue when running on a provider that does not set the default focus mode to `CameraFocusMode.Fixed`.
  49. ## [2.2.0-preview.2] - 2019-06-05
  50. - Adding support for ARKit 3 functionality: Human pose estimation, human segmentation images, session collaboration, multiple face tracking, and tracking a face (with front camera) while in world tracking (with rear camera).
  51. ## [2.1.0-preview.2] - 2019-05-16
  52. ### Fixes
  53. - Fix documentation links.
  54. ## [2.1.0-preview.1] - 2019-05-06
  55. ### New
  56. - Add an image tracking subsystem.
  57. - Add an environment probe subsystem.
  58. - Add a face tracking subystem.
  59. - Add an object tracking subsystem for detecting previously scanned 3D objects.
  60. ## [2.0.1] - 2019-03-12
  61. - 2019.2 verified release
  62. ## [1.0.0-preview.1] - 2019-01-14
  63. - This is the first release of *Unity Package com.unity.xr.subsystems.