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# XR Camera Subsystem
The camera subsystem is responsible for managing a hardware camera on the AR device. It provides the following data concerning the camera:- Camera image (as an "external" texture on the GPU).- Camera image (as a buffer of bytes available on the CPU).- Projection matrix, used to set the field of view and other properties of the virtual camera according to the physical one.- Display matrix, used to orient the camera image correctly.- Camera intrinsics describing a mathematical model of the camera. Useful for computer vision algorithms.- Camera conversion utilities, for converting the CPU image to RGB and grayscale.- Light estimation information (color and brightness of the environment).- Camera focus mode (i.e., autofocus vs fixed)
See the [Script API Reference](../api/UnityEngine.XR.ARSubsystems.XRCameraSubsystem.html) for API details.
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